The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Description: The Road Network Team's responsibility is to design and complete the major and minor roads in- and outside the city walls. This requires style development - based on previous work - and a close cooperation with the Sewers Team as well as SubDistrict leads for the completion...
Friends, Family
EStoop and I proudly present the How To Contribute To Oldtown guide.
The complexity of the Oldtown City Build necessitates a complex model to adequately confuse and appal anyone mad enough to still be interested in the project. At least we have got something to show for these...
-1. Introduction
Working with miniatures or models of a build has a great deal of advantages. It's an easy way to communicate your ideas of an area to others (incredibly useful when applying for a project or working on a co-op!), it lets you try out things and make quick and easy changes, and...
Hi all,
the last few days we've expanded test a little bit, occupying the unused areas in the top and bottom areas. We hope to expand even further in the near future, if that is logistically feasable.
Meanwhile, we started setting up the large, 200x200 test plots we promised ages ago. Hooray...
Note: Quoted from @Thamus_Knoward
Summary
Hey guys,
we need some help gathering data for the completion of our Trade&Transit module. The focus of this is on regions that we have almost completed: Ironislands, Westerlands, Vale. Anyone can help out! So, if youre willing shoot Demod a message...
THE ALMANACH
The Almanach explains several overarching aspects of our game, but is kept vague on some details to allow for some creative freedom down the line. There are some aspects that are still blank or unfinished which is where we need your input/ ideas:
Terminology (all words in...
Note: Quoted from @Thamus_Knoward
List of all research done by us:
Combat playstyles, region population, and a Warden's end goal (still running):
https://docs.google.com/forms/d/1fee7thz5K_oGAFVc-SSuqo2E6guhahMtSTkaCHeA3WI/edit?usp=sharing
-> Players were able to chose a combination of 3...
Note: This document is not up to date.
Hello story writers!
Like Thamus has done for the MMO Forum as an Introduction in this thread, the Story Team wants to invite you to participate and give you some guidelines about how to contribute to this very exciting part of our MMO development.
We...
Note: Quoted from @Hal9007
I understand more than a few of you may be interested in knowing what progress is being made toward Unreal Engine 4, and whether it stands as a potential platform for future RPG development or not. I've been focusing heavily on this topic over the last few weeks, and...
Note: Quoted from @Hal9007
I've been working on a tool alongside the Unreal ventures - a small GUI for world planning, that should eventually support dialogue, quests, and other MMO-critical material. It's not in completely working state yet; I still have to sort out some stuff with security...
New and historical WesterosCraft code repositories are now publicly available at our GitLab page!
GitLab Link
Anyone can make changes and pull request them using GitLab's built-in "Merge Request" system. Note that if doing so, you should adhere to the following basic guidelines, which apply to...
A Game of Blocks MMO
Premise
Ascent through the ranks of Westerosi Politics, from a common peasant to a high lord during the confusion of the “War of the Five Kings”. Gain riches by trade, make allies by clever diplomacy, sow chaos with false truces and win fierce battles in your pursuit...
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