This looks great! I approve.Hey Lem, here's my app for the hunters' camp, at /warp hvhunter. The test is on my plot /warp deiniol.
Now you just need one more mod approval. (Emoticone11 CashBanks)
This looks great! I approve.Hey Lem, here's my app for the hunters' camp, at /warp hvhunter. The test is on my plot /warp deiniol.
Go ahead
I left you some melon feedback!Alrighty, hornvale hamlet is finished
Hey Lem, I fixed most of the issues, most importantly the pasture fields. I decided to ditch the path up into the mountains as it didn't really make sense. The awkward space at the back I filled with another field, Idk if that fits but let me know what you think. If not a field I was thinking an orchard of some kind.I left you some melon feedback!
Ultimately, it's my project, and I've decided no olives. I don't need evidence that it exists in northern Italy. I know olive oil production exists there, but I just don't want it in my project/the Westerlands. I have no control over what other people have done in the Westerlands before me, but it is my position that the Westerlands doesn't produce olive products — it imports them.Olives and such a large chunk of the temperate Westerlands are not mutually exclusive. For example, northern Italy grows olives, incl. the Apennines, and that’s shaded green on your biome map. The Westerlands under your purview are also highly rocky and mountainous, terrain much more forgiving to olive trees than other crop plants.
This leaves the Reach and Dorne for olive growth. Sure, olives can also grow in the much less mountainy land of the Reach with no problem. But it seems like a missed opportunity to demonstrate the pairing of olive and mountain. So, that just leaves, what, the northern coast of Dorne? Which is, *checks notes*, done.
Have you really made the decision that throughout the entirety of this massive chunk of the temperate, northern-Italy-inspired Westerlands that no one’s growing an olive?
Also, my app included a beekeeper, not just an olive orchard, which I feel compelled to point out since you mentioned you wanted “something a bit more interesting than just 6 houses in a line with an orchard.” Your notes above the hamlet location indicated 6-7 houses and the allowance that the roads could be changed. I didn’t think there would be an ellipse-shaped road in that area, so I eliminated it.
I apologize in advance if this all seems argumentative, but I’m going to fight it out for this one. Please, give it another look, another think, and get back to me with at least just a slightly less curt dismissal. I’ve been on this server building for four years, and yet… not one mini. I’m looking for an opportunity to learn here, but I need something hands-on. Yet after how many regular builds, and several mini apps that never even got feedback from project leads until yours tonight, there’s a danger that I just get bored and go on another hiatus. That’s not intended to be a threat, because of course nobody’ll miss me, but a simple statement of fact.
I need a challenge.
Looking forward to your kind feedback. If you need a source on the olives in northern Italy, I will happily provide one.
Thanks lemonbear and AerioOndos for the feedback. Atm I'm a bit busy irl with writing my masters dissertation, so I'll apply it when I next get on with a chunk of time to actually build.Hi Augurex and Deiniol,
Thanks for your interest in the hamlet! I have some notes for both of you:
Augurex - I made a decision early on that there would be no olives in my project because the Westerlands aren't the right type of climate. As such, this plan won't work. Additionally, I need something a bit more interesting than just 6 houses in a line with an orchard.
Deiniol - The fields need to be plotted with better consideration of space, and they don't have to feel so cramped (but you can figure out the fields on the map if yours gets approved). Also, don't be so wedded to 9-block-wide houses. If you're primarily going to have lowerclass/1 story houses, you can have variations in width and length so that there's still a bit of height variation. Also, don't use grain silos. You can convert that one house with a super small yard into a granary or figure out something else to do.
If you do that, I'd just be mindful of how close to houses the bees are being kept and make thorough plan for apiary infrastructure.Ok, no olives, then.
So, ironically, when I first set about trying to plot the hamlet, I wanted to centralize the beekeeping and put the beehives right there in the ellipse, with the houses around it. However, I decided pretty quickly that would be too, I don’t know what the right word would be, cute, maybe? Maybe I should’ve stuck to that idea. Maybe there’s nothing wrong with it. If I plot out a hamlet with the beehives in the ellipse, would you be opposed?
I’m thinking I’d go with a mix of apiary and grain, keeping the baker. I couldn’t find a baker in the nearby settlements.
BumpHey Lem, I've updated the field and house plots.
The test is located above the previous one on my plot, /warp deiniol
BumpHey Lem, I've updated the field and house plots.
The test is located above the previous one on my plot, /warp deiniol