@Howy , unless I’m mistaken people don’t have to post appeals for orphaned build pickups (at least that’s the precedent we’ve done). The rules don’t make it clear when people need to post justifications though, I should probably add that in.
I did read the new Official Redo Rules in full, and I was under the assumption that even though it was my own build in the past, being an orphaned build still qualified it for a redo. Antlers was never really finished to what I wanted it to be, and in my opinion, it is out of server standards at this point. If it is complete enough to be deemed a finished project, and ineligible for a redo, please let me know, and maybe I can revisit it at a later date when all or most of the non-completed projects are done! Again, thanks for your time.
Hey Starcat, this looks like a really good application. I like all the plans you have, and since it's a fairly old project now it would be great if we can try and salvage/update as much as possible. Happy to approve.
Hey Star, you have my approval. Let's get this thing done this time!
As I talked about with you in-game, I think you should hold off on the house-dense areas for now so we can work on the style a bit more. Also, have you contacted Dragons about the Mallery terraforming you were unsure about?
Just as a quick progress update and because I'd just like to have this written down somewhere and get some opinions on it; I've made some slight changes to the castle layout. Given its location in the northern Crownlands, I envision Antlers as a much more defensive and "rugged," if you will, castle than its southern counterparts. Rosby and Stokeworth are wealthier houses and are in closer proximity to King's Landing, which lends to their more ornate styling and general more "cushy" feeling inside the keeps (not to take away from the fact that they are in fact still defensive structures). I feel Antlers should be a more "utilitarian" feeling castle, and have less of a focus on ornateness. I feel that its close proximity to the border with the Riverlands, as well as nearby Crackclaw Point, are reasons as to why it should have this feel.
Now to the actual updates; I've decided to axe the guest quarters as I feel they don't fit the nature of the build as I've described above. I've also decided to remove the brewery in favor of allowing space for gardens and more storage areas for food and other supplies. Here is the layout as it stands now:
Opinions are very welcome, and I would love to hear them!
Another update! I wasn't quite happy with the layout I had in place for the castle, so I pretty much started from scratch and came up with a new design.
After looking at a lot of actual English castles, I decided that I would prefer to go with a more realistic layout. This new design features a much more open courtyard/ward with no inner walls, and the buildings instead being built along the outer wall of the castle. This new layout was heavily influenced by one of my primary inspirations: Dover Castle. Hopefully these large changes are okay and don't require new approvals or something of that sort. I do believe I am much happier with this new layout. Opinions are very welcome!
Not too much to report, as I haven't made much (if any progress) over this summer. Life gets in the way, as things go, and I haven't been able to be as active recently. Felt a little burnt out for a while as well, as I was rather stuck on the terra and in a sort of creative rut. The river terra is practically done, now it's just a matter of ironing out the surrounding lands. I am still 100% interested in finishing the project, and hopefully in the coming days/weeks I will be able to be more active with Fall/Winter fast approaching.
A new update! I can officially say that the landscape terra around Antlers is complete. Please feel free to check it out and give any feedback that anyone may have. The goal was to keep it relatively flat, with some gentle slopes, as well as just a few larger hills. At this point, all that is left on the terra front is replacing all the wool and handling the forests. That leads me to a bit of a predicament. Antlers is surrounded by three different forests that all have relatively different trees and ground covering. I'd like to keep my forests consistent with the surrounding projects, but am unsure about how I should do this. In the picture below, the light brown wool roughly corresponds with my forest placement. In the western part of the lands there will be a small wood mainly for hunting, while in the eastern part of the lands, there is a continuation of forests already present from other projects. This is the primary conflict area. Should I make a mix to combine the forests? Or should I favor one of the more up to date forests? As mentioned before, all feedback is welcome!