So, I also have a test for thhf1 because I didn't realize Ric was doing the same hf, but I suppose I will post it anyways. Go to /warp lordunicorn.
Here are some images: https://imgur.com/gallery/H294dzH
It seems there might be some confusion. I already approved @phondi's thhf1 app a few pages back, and he got mod approval. If he ends up not going through with it, I'll open it up to future apps. Otherwise, there will be more holdfasts available further down the line as more of the area gets prepared.
On that note, if anyone comfortable with WE/voxel wants to help me fix up the mountains/valleys, let me know! It'll make my life easier and make things go faster if I have someone helping out with such a large area.
Lemon, if someone can do the river and waterfall at Norrey, I can help with mountain WE. Examples of my most current work is the valley at warp norreyvillage. Some of it utilises the Worldpainter terrain. That should be a good display of my competency with WE/Voxel
After having the chance to look through all the thseptry apps, I've decided to approve Alex, Zsomi, and Antony's septry.
To everyone else who made tests for it, there will be two more septries (one closer to Sarsfield and one by Hornvale) that will be available further down the line. Feel free to apply again when those are posted!
I'm opening House Sarsfield for apps! If you're interested in building the Sarsfield castle, please let me know either here or in-game. The usual tests and plans are required, and you should either be comfortable doing your own WE or have a clear terra vision that I can execute. The castle's location is flexible, but it should generally be around the mountain range indicated in the plans in my app.
@epke: So, what I meant was you were free to start plotting in game once you get mod approval. I would then take a look at the plotting and either give you the go-ahead or tell you to revise.
As a whole, the plotting doesn't seem super thought out, and there are too many even-width houses. Are the houses built around a central area? The houses (based on your tests) should generally have doors on their long sides rather than the shorter ones, but your plotting makes it look like you're intending for most of them to have doors on the short sides?
You need to think a bit more about what type of community there is in the hamlet that would influence its layout. Take a look at the layouts of the hamlets at Hawthorne to get an idea of how they work in their space.
/warp thruin1 - An old Tarbeck holdfast that has been ruined since the Tarbecks' fall (~40 yrs ago). It is located by a stream, and it was originally next to a path that led from Castamere to the Tarbeck lands.
/warp thhamlet2 - Hamlet located between two farm complexes and by several streams. Residents largely work in the nearby orchard and poppy fields.
/warp thfarm1 - Farm complex with an orchard that has pitted fruit trees, which include peaches, apricots, and plums.
/warp thhamlet3 - Abandoned/ruined mining hamlet that was destroyed 40 years ago during the Tarbeck/Reyne rebellion. There are overgrown or closed mines in the mountains behind it and two abandoned quarries nearby. One of the quarries (location indicated in-game) is flooded.
Sarsfield castle (near /warp sarsfield) - The original inspiration for the castle is San Marino. I love San Marino, so it'd be great if you keep that inspiration, but I'd be happy if you just keep it to the same mountain range indicated in the app.
I also have a few ruined/not ruined watchtowers that are free to build if you want. No app required, but I'd like it if you asked me first before building.
And also, /warp thtown is *~open for building~* again! If you want to build any of the remaining special builds or courtyard/communal garden/laundry/etc. areas, please let me know! It's easiest to reach me in a PM.