White Harbor Sprawl Plotting Applications

Discussion in 'Whiteharbor' started by Emotione11, Oct 29, 2017.

  1. Updated the mini-build map!

    As you can see, there's only a couple things left! To summarize them briefly:

    * 10: Salt boiling facility

    * 9: Peasant houses, gardens, pastures (see this map for rough house locations/density)

    * 17: House Holt - treated as mini-project with higher standards of application and experience required.

    * 15, 16: Special editor projects - please hit me up if you're an editor and potentially interested in helping with these! See this map for more details.
    Kor_Bro, CashBanks and SchmiedOlaf like this.
  2. Spikespiegel

    Spikespiegel Nobuild

    If noone has snatched up the peasant houses at 9 by the time I get back from christmas (on the 29th), I would like to have a go at them :)
    CashBanks likes this.
  3. Spikespiegel

    Spikespiegel Nobuild

    Application for area 9: Peasant houses, fields, yards and pastures

    This is my first mini, and I have done most of the planning off of the minimap.

    The area covers where two roads join before going through the outer wall of White Harbour. There will be no professions/shops, since all travelers would prefer to at least get inside the protection of the outer walls of White Harbour.


    Yellow boxes are approximate location, size and orientation of farmhouses. All will be lower class peasant homes. The southeastern most house will be built in wood, the others will be built mainly in dark wh grey.
    Purple boxes are approximate location, size and orientation of barns. These will both be built in wood.
    Red lines indicate approxiamte borders of yards.
    Pink lines indicate pastures. The pastures will all include at least one shelter for the animals, mainly in the open wooden style.
    Yellow lines indicate the placement of fields, a few of which will be barren, unworked.
    The thin grey line shows where I will make a new, small, accessroad to the central fields.
    The green line will be a windbreak, mainly for the central pasture, but also for the main cluster of houses. The windbreak will be a small raised hill covered with bushes and tall trees.
    The green blob is a forest. I will add forest to the areas towards the river on whatever parts I don't cover with fields or pastures. The area north of my northernmost fields should be forested also. I added the green blob to show that I intend to have the forest wedge in between some of the fields and pastures, to show that the farmers have cut down the forest where they want their fields, and left the rest untouched. The southereastern house is built later in the treeline.

    Areas not covered by the image above:
    I don't find it plausible that so few farmers would work an area bigger than what I have added in my application.
    I will build up the area north of my plotted farms/buildings with mainly forest. I might extend my farmland more towards the river and add in a few more unworked fields. Any area left over towards the river will be forested.
    The area south of the southwestern fields, south of the fork would be wild nature, unforested, akind to the area northwest of the area my application covers. No forest here, because of how close it is to the outer wall of WH. Towards the river, it will gradually turn into forest.

    If covered by this application, I will also build the bridge where the southern fork crosses the river.

    WE help.
    I would need some WE help after placing the fields, pastures, outlines, etc. This will be to create the forest, wild unforested nature and river. Painting help for the fields and pastures would also be much appreciated.
    Last edited by a moderator: Dec 28, 2018
  4. Hey, just wanted to post this research for the mini- salt boiling place. as I did some research as I was interested with it at some point :/ heh but Wyl should keep me busy soon..

    polopolo and endymion21 like this.
  5. That’s perfect Maj, thanks. I was thinking about tackling the salt boiling facility if nobody else was free to do it mini-app.
    oOIOoMajic likes this.
  6. I think @MajorTom12466 is testing for it, but I wouldn't mind if you did it together even... Also, thanks for the research Maj!
    oOIOoMajic and CashBanks like this.
  7. Hey Spike, looks good to me! You have my approval to go ahead, although I’d like to see the final plotting before you start opening stuff up to build.

    Kor should be able to do the small terra for you, since he’s doing the rest of that area anyways.
    Kor_Bro and oOIOoMajic like this.
  8. endymion21

    endymion21 Builder

    Hey Johan and I are applying a farmers hamlet with Holdfast at WH.

    HF WH.png
    For style we'll look at other rural houses in the WH sprawl.
    The Holdfast will be one tower, a house, shed for horses and a wall around it. The pallete can be seen below. 2019-01-17_22.51.17.png 2019-01-17_22.55.34.png 2019-01-17_22.59.18.png
    This is a very minimalistic application, but have faith. It will be nice. :p

    -Johan & Endy

    Attached Files:

    Pigxle, Sajjetta and JohanKR850 like this.
  9. 49351399_357640671456647_4685054659822354432_n.png **NOW OPEN FOR APPLICATIONS**
    New area open for application at WH Sprawl.
    A holdfast Southeast of WH, with surrounding farmland for fields, pastures etc. Also required is a small hamlet with mainly farmers houses.

    The holdfast itself is small to medium in size, with the purpose of keeping the peasants and farmers safe in case of an attack, preferably not a knightly holdfast.

    A map of how you plan to use the lands for fields, pastures etc. is required
    A test for the holdfast is also required.

    If you need help terraforming some of the lands, I will be available to help out.

    Attached is a picture of the map with a red border, and yellow marks the location of the holdfast.

    So send it them awesome applications folks!

    Attached Files:

    CashBanks and Emotione11 like this.
  10. BTW endy and johan, I'd like you to make use of the entire space for the map. Fields stretching all the way from the ones on the left, to the blue ones plotted to the right, would be great!

    I'll wait a little while before responding to apps in detail, since I know at least a couple people were interested in applying.
    JohanKR850 likes this.
  11. JohanKR850

    JohanKR850 Builder

    Endy and I have made a new app for the HF and Hamlet. We hope you like it.

    Attached Files:

    Kor_Bro likes this.
  12. Approved!
  13. Hey Johan and Endy, I'm currently away on work, but I will be back Wednesday or Thursday, where I will be happy to help with any field-and terrawork you might need.
    Looking good!
    JohanKR850 likes this.
  14. qBBQ

    qBBQ Builder

    Just a quick note that I'll be tackling the salt boiling facility. I've begun some plotting and reading up on the salt making process.

    @oOIOoMajic, thank you for your research!

    Does @MajorTom12466 or @CashBanks still want to do it?

    Some research links:
    https://www.geograph.org.uk/photo/5605630 - pan house
    https://www.geograph.org.uk/photo/5605529 - smithy
    https://www.geograph.org.uk/photo/4605718 - stove house
    https://goo.gl/6nRXMV - Thanks Maj!
    Last edited: Feb 3, 2019
    CashBanks and Emotione11 like this.
  15. Sounds great qBBQ, let me know if you need a hand with anything
  16. qBBQ

    qBBQ Builder

    As promised, here's the application for the salt boiling facility.
    Gosh this feels like grade school all over again...

    Salt Boiling Facility.png

    Link: https://goo.gl/jqNihM
  17. Hey qbbq, wonderful job with the research and insp images!

    I think that the houses should be moved inland more, so that the’re not on top of the flat northern terrainset area. I didn’t make that area (smp did it before I took over WH), but I imagine it’s not finished yet and should be sea rock like in the rest of the bay. Alternatively, you could turn some of the northern terrainset area into a manmade stone pier type thing with a breaker, and make the salt buildings there.

    Thinking about it though, I realized that it’s probably important to know the rough terra intentions before final plotting. I will try to do a quick mockup of something there tomorrow for the terrain; this will also help the plotting flow a bit better spatially.

    Also, one last thing, you should also use the area to the right. Probably just a couple houses with gardens.
  18. qBBQ

    qBBQ Builder

    I also extended the beach area to add more boat houses. Some of the upper parts of the rocky area has been replaced with grass.

    The ground of the pier area (area under and around the salt boiling facility) will be set to northern/dark cobble mix.

    Boiling Facilty 2.png
  19. Looks good! There's still some things I'd change with the plotting, but I've been talking to and working with you in-game, so at this point I'll approve. Don't open the houses for building though until we're all set with the plotting.
  20. JohanKR850

    JohanKR850 Builder

    Endy and i are done with HF and hamlet now :) and are ready to get feedback and/or approval
    oOIOoMajic and AerioOndos like this.