White Harbor Sprawl Plotting Applications

Emotione11

Maester
Updated the mini-build map!

As you can see, there's only a couple things left! To summarize them briefly:

* 10: Salt boiling facility

* 9: Peasant houses, gardens, pastures (see this map for rough house locations/density)

* 17: House Holt - treated as mini-project with higher standards of application and experience required.

* 15, 16: Special editor projects - please hit me up if you're an editor and potentially interested in helping with these! See this map for more details.
 

Spikespiegel

Builder
Application for area 9: Peasant houses, fields, yards and pastures

This is my first mini, and I have done most of the planning off of the minimap.

The area covers where two roads join before going through the outer wall of White Harbour. There will be no professions/shops, since all travelers would prefer to at least get inside the protection of the outer walls of White Harbour.



Yellow boxes are approximate location, size and orientation of farmhouses. All will be lower class peasant homes. The southeastern most house will be built in wood, the others will be built mainly in dark wh grey.
Purple boxes are approximate location, size and orientation of barns. These will both be built in wood.
Red lines indicate approxiamte borders of yards.
Pink lines indicate pastures. The pastures will all include at least one shelter for the animals, mainly in the open wooden style.
Yellow lines indicate the placement of fields, a few of which will be barren, unworked.
The thin grey line shows where I will make a new, small, accessroad to the central fields.
The green line will be a windbreak, mainly for the central pasture, but also for the main cluster of houses. The windbreak will be a small raised hill covered with bushes and tall trees.
The green blob is a forest. I will add forest to the areas towards the river on whatever parts I don't cover with fields or pastures. The area north of my northernmost fields should be forested also. I added the green blob to show that I intend to have the forest wedge in between some of the fields and pastures, to show that the farmers have cut down the forest where they want their fields, and left the rest untouched. The southereastern house is built later in the treeline.

Areas not covered by the image above:
I don't find it plausible that so few farmers would work an area bigger than what I have added in my application.
I will build up the area north of my plotted farms/buildings with mainly forest. I might extend my farmland more towards the river and add in a few more unworked fields. Any area left over towards the river will be forested.
The area south of the southwestern fields, south of the fork would be wild nature, unforested, akind to the area northwest of the area my application covers. No forest here, because of how close it is to the outer wall of WH. Towards the river, it will gradually turn into forest.

If covered by this application, I will also build the bridge where the southern fork crosses the river.

WE help.
I would need some WE help after placing the fields, pastures, outlines, etc. This will be to create the forest, wild unforested nature and river. Painting help for the fields and pastures would also be much appreciated.
 
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Emotione11

Maester
Hey Spike, looks good to me! You have my approval to go ahead, although I’d like to see the final plotting before you start opening stuff up to build.

Kor should be able to do the small terra for you, since he’s doing the rest of that area anyways.
 

endymion21

Builder
Hey Johan and I are applying a farmers hamlet with Holdfast at WH.

HF WH.png
For style we'll look at other rural houses in the WH sprawl.
The Holdfast will be one tower, a house, shed for horses and a wall around it. The pallete can be seen below. 2019-01-17_22.51.17.png 2019-01-17_22.55.34.png 2019-01-17_22.59.18.png
This is a very minimalistic application, but have faith. It will be nice. :p

-Johan & Endy
 

Attachments

Kor_Bro

Builder
49351399_357640671456647_4685054659822354432_n.png **NOW OPEN FOR APPLICATIONS**
New area open for application at WH Sprawl.
A holdfast Southeast of WH, with surrounding farmland for fields, pastures etc. Also required is a small hamlet with mainly farmers houses.

The holdfast itself is small to medium in size, with the purpose of keeping the peasants and farmers safe in case of an attack, preferably not a knightly holdfast.

A map of how you plan to use the lands for fields, pastures etc. is required
A test for the holdfast is also required.

If you need help terraforming some of the lands, I will be available to help out.

Attached is a picture of the map with a red border, and yellow marks the location of the holdfast.

So send it them awesome applications folks!
-Kor
 

Attachments

Emotione11

Maester
BTW endy and johan, I'd like you to make use of the entire space for the map. Fields stretching all the way from the ones on the left, to the blue ones plotted to the right, would be great!

I'll wait a little while before responding to apps in detail, since I know at least a couple people were interested in applying.
 

Kor_Bro

Builder
Hey Johan and Endy, I'm currently away on work, but I will be back Wednesday or Thursday, where I will be happy to help with any field-and terrawork you might need.
Looking good!
 

qBBQ

Builder
Just a quick note that I'll be tackling the salt boiling facility. I've begun some plotting and reading up on the salt making process.

@oOIOoMajic, thank you for your research!

Does @MajorTom12466 or @CashBanks still want to do it?

Some research links:
https://www.geograph.org.uk/photo/5605630 - pan house
https://www.geograph.org.uk/photo/5605529 - smithy
https://www.geograph.org.uk/photo/4605718 - stove house
http://www.ecosal-uk.org.uk/saltmakingprocesses.html
https://goo.gl/6nRXMV - Thanks Maj!
https://en.wikipedia.org/wiki/Open-pan_salt_making
 
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Emotione11

Maester
Hey qbbq, wonderful job with the research and insp images!

I think that the houses should be moved inland more, so that the’re not on top of the flat northern terrainset area. I didn’t make that area (smp did it before I took over WH), but I imagine it’s not finished yet and should be sea rock like in the rest of the bay. Alternatively, you could turn some of the northern terrainset area into a manmade stone pier type thing with a breaker, and make the salt buildings there.

Thinking about it though, I realized that it’s probably important to know the rough terra intentions before final plotting. I will try to do a quick mockup of something there tomorrow for the terrain; this will also help the plotting flow a bit better spatially.

Also, one last thing, you should also use the area to the right. Probably just a couple houses with gardens.
 

qBBQ

Builder
I also extended the beach area to add more boat houses. Some of the upper parts of the rocky area has been replaced with grass.

The ground of the pier area (area under and around the salt boiling facility) will be set to northern/dark cobble mix.

Boiling Facilty 2.png
 

Emotione11

Maester
Looks good! There's still some things I'd change with the plotting, but I've been talking to and working with you in-game, so at this point I'll approve. Don't open the houses for building though until we're all set with the plotting.
 
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