hey everyone i have been speaking to emote today going
over ideas and the layout i had done 3 layouts by the end of it.
this is the final layout which emit liked so i will start plotting the tanner area and do all the stuff around it.
hope this is all ok light green=pastures better plotted then shown above red= yards cyan=specials(profession) purple- 3 high wall yellow= Allotments brown=tanner building and dots are pits/stuff for tanner
majic. any ideas/feedback please
post here or help in game and melon
heres an update on the wh sprawl and tanner sprawl, so emote opened it up today !! so.. go build wh plots
more info on the special plots in tanner area
map below and info on the process
Tanners tended to acquire the skins or hides of cattle (not to be confused with tawers who dealt with the skins of other animals such as sheep, goat and deer which produced a much lighter leather)
process 1 - removing parts from the hides
as a by-product of butchery, and it is because of this that in many circumstances the hooves and horns would still have been attached to the skin, highlighted by Cherry (1991, 295.) The reason for this is simply because the hooves and horns are generally of no real profit to the butcher in that they lack any meat, and so their removal seems unnecessary. After the removal of the hooves and horns by the tanner,
process 2 first wash
the hide would be washed in water to remove any dung, dirt or blood present. This has been known to have taken place in the local town stream.
process 3 - removal of fat/fair/flesh from the leather - submerged in urine
The next process in the manufacture of leather required the fat, hair and flesh to be removed. Thomson (1981, 162) explains that this process began by the submergence of the hide into a lime or urine solution. Cherry (1991, 296) alternatively suggests that as a means to loosen the hair so that it could be easily scraped off, the hide could be folded hair side in and placed in a warm atmosphere to encourage the rotting of the hair follicles, with perhaps the encouragement of a sprinkling of urine.
process 4 -scraping
When sufficiently loosened, the hair would be removed by use of a single-edged blunt knife, and the flesh by means of a double-edged sharper knife.
process 5 -second wash
The hide was then generally rewashed and the skins opened.
process 6 - prepping in tanner building
Two processes could be employed for this. Firstly, an alkaline-based process, in which the hide would be immersed in either warm dog dung or bird droppings. Secondly, a process of drenching, where the hide would be treated in a solution made with barley or rye and stale beer or urine. Both processes de-lime the hide as well as producing softer leather.
process 7 -final wash
After a final washing of the hides and division of the skin into its different qualities, the tanning process could begin.
process 8 - tanning
The hides would begin by being immersed in a solution of crushed oak bark and water (Steane 1985, 248). They would be moved around in the pits continuously to ensure an even spread of colour. Due to the constant need for the tanner to move the skins, it is no surprise that the pits are referred to as ‘handlers’ (Cherry, 1991, 297.)
Following this, the hide would go through a process of alternative layering with ground bark, normally from oak, and then the pit would be filled with a weak tanning solution. Length of time for this process could vary, depending on thickness of the hide, and for what purpose it was intended. Thomson (1981, 166) suggests that the hides could be left in the solution for up to a year and a half, this is further highlighted in Dare (1928-29, 115), were evidence of the oath of the tanners from Leicester specified the requirements for well-tanned leather. They state that the skins should be left in the same solution for no less than a year and a day before being sold. Cherry (1991, 297) also talks of the leather act of 1593, which stated the importance of well-tanned leather, declaring a waiting time of at least twelve months in the layered pit for outer sole leather, and slightly less for uppers. This suggests that tanners were well trained within their industry and had pride in their work and so it should be noted that to become a tanner required knowledge and skill. It must too be accepted that money would also have been a necessity in order to have a tanning workshop, and to provide for all the essential materials needed.
process 9 - drying
Finally, after the tanning process was complete, the hides would be rinsed and smoothed using a two-handled setting pin (Cherry 1991, 297,) before being dried slowly at a controlled rate, likely in a dark shed. no windows
process 10 -curriering
Generally the leather would then be in ready condition to be sent to a currier, who would stretch and shave it and make it supple by the application of greases (Steane, 1985, 248.) The leather would then be sold to leather workers and specialised craftsmen.
also the plots just across the river are just normal plots so feel free todo them if these plots don't interest you.
if you are doing part of tanner area make sure to include the process stuff found above
Just wanted to give an update as to where White Harbor stands currently! It's been making good progress; the inner sprawl is almost completely done (the only big remaining task is creating the docks), and the outer sprawl is mostly WIP.
However, there's still a lot of things people can do to help! I've updated both of the sprawl application maps in the OP (for quick reference: image one, image two). Here's an explanation for some of the things still open, please feel free to test for any of them if it piques your interest!
* 1: Shipbuilding facility (feel free to modify the beach currently there in your plans)
* 10: Salt boiling facility
* 14: Quarry (lime is harvested here)
* 5, 9, 12: Peasant houses, gardens, pastures
* 17: House Holt - treated as mini-project with higher standards of application and experience required.
* 15, 16: Special editor projects - please hit me up if you're an editor and potentially interested in helping with these!
Also, one last thing I want to address:
I will likely start trying to plot the harbor soon, however I'm pretty much lacking any sort of inspiration for it. So please, if you have any ideas or inspiration pictures, please post them here! Also, feel free to make tests in-game, if I like them I might allow you to plot parts of it
Hello All! Pictured here is a plan for section 5 of the White Harbor sprawl. The people living here consist of farmers, loggers, and hunters. No special builds here, just houses and outbuildings. There is a square like area in front of the entrance to the cemetery with a pass-under building on the western side. No one ever really gathers in the square. Behind the pass-under building will be a wide road/path/space that has a collection of shabby market stalls. The stalls are selling animal pelts and some veggies but is basically where the women gather each day to "sell" (aka gossip with each other while their husbands are logging/hunting etc).
The main road is pretty wide and takes a person north towards House Holt and to the east. I imagine a small dirt road branching to the west going through either fields (pictured) or logging grounds (a different section). After I put in fields I saw that the logging "section" goes to the river so I will leave that area be, unless you green-light fields Emot. They would boarder the logging area. The main road has a wide stone bridge going over the river of course but I also envision a small, probably wood bridge or even a shallow ford crossing westward to the field and/or logging area.
I also intend to add a line of trees around the cemetery as a buffer. I have a question too of what might be planned for the area behind the cemetery, between the outer wall and the river? Would be interested in that space as well. Thinking some basic pastures, loner peasants, and some tree lines/groups or light forest mixed in. Thanks for reading!
I love your plans! Regarding the fields vs. logging, I did intend for there to be a forest going close to the river in that section (part of the terraforming work in Area 16). I drew a little bit on your map just to indicate roughly where the forest will be. Basically continuous with the little bit that's already been terraformed there. There should also be a smaller cluster of trees in the field directly across from the terra'd bit, just to interpolate a little.
However, that's just a very rough sketch; if you have any specific ideas on how to integrate fields with the forest border and logging areas, I'd be happy to adjust.
By the section behind the graveyard, I'm assuming you're talking about the bit to the east? I didn't really have any plans for that, but you can definitely take it up if you want. It'd probably be just like you said- some assorted pastures and isolated peasant houses. I think the forest to the east is also incomplete, so the eastern part of that section will likely be forest transition as well.
Do you have any idea in mind for where the road to the east will go?
Other than those things, you have my approval to go ahead!
Cool Emote, Ty! And yep like I said I realized afterward that the logging was to go all the way to the river so that's cool. Your drawing looks perfect, no need to adjust.
And sure I will happily take up the space to the east of the graveyard! I will work on getting some plans for you before doing so.
For the road going east I was thinking it would loosely follow the river. There would be some fields and remote peasants then it would just trail off into the woods or end at with one of the isolated houses. The width of it would be much smaller than the actual road going north to house Holt. Same goes for this area I will work on some plans and see what you think.
Ok Emot, here is my basic plan for the additional area.
The dark green areas will be forest/grassy space. Because I don't know what will be along the North/top of this whole area I will keep trees and things closer to the crops etc, I don't mean to make a straight line of forest across the top there. I just got carried away in paint.
The dwellings in the area will have a very remote and isolated feel. Since I'm not 100% sure on what you might have already had in mind for the area please let me know if you'd want any edits. Thanks!
I’m on my phone rn so I can’t draw for you, but the forest shouldn’t go much further west than the big meander towards the right of the image. So I think you can plot some more fields to the northwest part of the map, leaving some buffer space towards the center.
If you need clarification I can draw something later. Otherwise I’d say you’re good to go though!