Lyl:
Finally got a chance to look at it, amazing job! Regarding the wall-side plots, I wouldn't have actual houses there, but I think smaller structures - chicken coops, etc. - would look nice. Also, very minor thing, but I'd recommend raising the thin pines a block or so, the way the leaves are touching right on the ground looks a little strange. Other than that, you have my permission to open it for people!
Cash:
Love the whales! I have a few bits of feedback so far, though it's off to a good start overall:
1. The beach terra needs a bit of work, primarily being made flatter and smoother (less jagged edges, etc.). Since the beach is on a bay, the beach would be very flat and gradual. The land before was very rough and still needs a fair amount of cleaning, such as going over it with some disc brushes and smooth brushes. Let me know if you want any more tips on this aspect.
2. I'd move the whaler complex inland a bit more, and also make it a bit more of a "complex". I'm not sure that the plots currently are as cohesive as they could be. Make sure to consider the 3D image of the complex from a bunch of different perspectives as well.
Good start otherwise though! I don't see much of the problem with the farmhouses more inland, and the position of the inn seems good to me.
Finally got a chance to look at it, amazing job! Regarding the wall-side plots, I wouldn't have actual houses there, but I think smaller structures - chicken coops, etc. - would look nice. Also, very minor thing, but I'd recommend raising the thin pines a block or so, the way the leaves are touching right on the ground looks a little strange. Other than that, you have my permission to open it for people!
Cash:
Love the whales! I have a few bits of feedback so far, though it's off to a good start overall:
1. The beach terra needs a bit of work, primarily being made flatter and smoother (less jagged edges, etc.). Since the beach is on a bay, the beach would be very flat and gradual. The land before was very rough and still needs a fair amount of cleaning, such as going over it with some disc brushes and smooth brushes. Let me know if you want any more tips on this aspect.
2. I'd move the whaler complex inland a bit more, and also make it a bit more of a "complex". I'm not sure that the plots currently are as cohesive as they could be. Make sure to consider the 3D image of the complex from a bunch of different perspectives as well.
Good start otherwise though! I don't see much of the problem with the farmhouses more inland, and the position of the inn seems good to me.