May I ask whos idea it was to outdate 80% of the server & texture pack by changing the terrain sets? right now, there is not a single block that blends well with them. Projects that had their gradients designed in a way to blend in with the old terrain set are now fucked over by it, Furthermore you might aswell mix in sack blocks into a river terrain set gradient and you wont spot any difference, (river terrain set now is basically a sandy texture framed by green/grey border) check out Felwood for a prime example of that, further pretty much every schemset that uses some sort of combination of slab blocks and terrain set is ruined now, such as ForestDetail which sees a wide use in The North (around WH) riverlands and such.
Hi Simb,
I'm not sure what you mean by "outdate" here. The change to the terrainset texture was made automatically & retroactively to the entire map, so it cannot have outdated anything in the usual sense of the word. Do you perhaps mean instead that you think it made 80% of the server look worse, e.g. by not blending stylistically with the existing brick blocks?
Like I've mentioned previously in this thread, the new textures are still being improved upon in the future. As such, I welcome any constructive feedback, but what you've written here is simply not useful. What I'm trying to glean from your post is that (a) you don't like the border on the river terrainset texture, and (b) don't like the smoothness of the river terrainset textures. I definitely agree with the former looking at Felwood, and I think having a slightly more muted texture w/ lower contrast would help make it more similar to the old terrainset tiles as well. If you (and anyone else who notices the new terrainsets don't look right in some areas) could just say specific things like this explicitly, it would be much more helpful.
With regards to the cobble slab blocks used with terrainsets (e.g. in rock schemsets), I agree that this is a problem - but looking at it now with the old terrainset, it was pretty clearly
always a problem. Look at
this image, for instance. The slab blocks clearly stick out; we just deemed the noise to be low enough to be acceptable. I think this is still the case with the new terrainset, but what we really should have done a long time ago is add stair/slab/wall/fence blocks for the terrainsets. I aim to redress this in the near future.
I'm not sure why people always jump to "wipe everything and and redo it!" as a solution to things getting deprecated by texture changes. There's a team of people right now that's already made significant headway on replacing the
entire northern forests with the snowy spruce block. We can certainly update rock schemsets in existing projects with the aforementioned terrainset variants (once added) using a WE script. All of this is far more trivial than redoing an entire project.
I've uploaded a texture pack with the old versions of all of the terrainsets linked earlier in this thread (also
here for your convenience). You're free to use that if you do not find the current iteration of the new terrainsets to be up to your standards.