hey, I was thinking...what about signs made of other materials? like different stone or metallic signs/plaques, could work well for statues and such (even decoration).
smart
or fancy
, otherwise the textures' alpha isn't applied and it looks dumb af.Switching between these, I don't really think that it makes a big difference. At worst, I'm just indifferent between the two.
The random noise via the colour difference shading actually helps to mimic the irregularities and subtle colour differences in natural stone.
Making two packs until there is more work on the terrains sets would have been (and still is) a great and easy to implement the change gradually and with a broader imput from evreyone.
Different hues could also be randomly applied over the base texture to accomplish something similar to the old terrainsets, but I'm not sure that it will look good.
If you wish, I can upload an optional pack which uses the old terrainsets.
If it is possible to try a most subtle hue variations in the ~5% to ~10% range that's not too hard on the eyes like the old test, it may turn out nice. It's worth a try if it doesn't take too much time to make a test.