Got a bunch of comparison pictures:
Reach
Old -- Current -- New (Bandallon)
Old -- Current -- New (Starpike)
Westerlands
Old -- Current -- New (Banefort)
Old -- Current -- New (Silverhill 1)
Old -- Current -- New (Silverhill 2)
River
Old -- Current -- New (Felwood)
Old -- Current -- New (Wickenden)
Dorne/Arbor
Old -- Current -- New (High Hermitage)
Red Mountains
Old -- Current -- New (Wyl)
Old -- Current -- New (Prince's Pass)
Stormlands
Old -- Current -- New (Griffin's Roost)
Old -- Current -- New (Crow's Nest)
Old -- Current -- New (Gallows Grey)
Old -- Current -- New (Blackhaven)
Old -- Current -- New (Summerhall)
-------------------------------------------------------------------------------------------------------------------
Feedback:
- I'd really rather not entangle the terrain revamp with a discussion of what the ideal Stormlands style should be or whether we should overhaul that whole region. I can't remember why we decided to go with the dark brown palette a while ago or what the canon behind that was (if any), but nonetheless we did make that decision, and tons of projects have been designed with that style in mind. My focus here is revamping the terrainsets in a way which respects their uses in the map as closely as possible (excepting things that were based on them blending with artificial cobble slab/stair/etc. blocks, which as mentioned is being fixed in a different way). Stormlands discussion can be made independently so as to not hold up this discussion. Exploring the stormlands, I haven't found anywhere which looks egregiously bad with the grayer terrainset, but it still feels a bit unnatural in many areas and decreases the realism of the dark brown stone bricks. Have you tried more moderate changes in the grayer/less saturated direction?
- The new river terrainset is much too light & green. Felwood aside, it also looks pretty bad in my Wickenden forest which uses the river terrainset for some glacial rock formations. Also, the terrainset should continue to blend (color-wise) with dark cobble & small stone brick IMO, even if the slab issue will be fixed in the future. I think the color of the previous river terrainset along with the new texture might look nice.
- For the rest of the new terrainsets, I think the textures look better and help address some of the feedback given before. However, the colors should be made a little more vibrant to match the colors of the current terrainsets. The red mountain one in particular looks a bit too pink & washed out in the new version. The reach terrainset should be more of a warmer pinkish-brown hue like the old reach terrainset, as Seri mentioned earlier.
I think the Westernlands set looks a bit too on the greyish side in the newest version. Tham's original fit better with the LP and sandstone bricks as it had a more yellowish/orange tint (in my opinion).
I know the color difference isn't that big but I just wanted to let you know.
The texturing of the block itself is a verry nice improvment.