The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
House Bolling Redo Application BY HOMIESUCC IN ASSOCIATION WITH THE UNITED STATES OF SOVIET WESTEROS
docs.google.com
Hope this works
Going for an update, was a redo at the time of writing but check newer posts by me
TESTS NOT FINISHED, WILL BE POSTED HERE WHEN DONE
FEEL FREE TO CHECK AT MY PLOT /WARP HOMIESUCC
Also its very late and I am very drunk, dont blame me if i did something wrong
keeping: Roads, mini locations, main hamlet location, terra, plotting
adding: Roads, farm, hamlet and minis
removing: the pigpen(?) between the village and farm
changing: Style, keep, crops, banners, professions
That's pretty comprehensive really. Again dont think of it as a nuking of the lands and a blank slate, more of a slightly bigger update than usual
Typically speaking, rice is neither more or less hardy in a rainy climate like the Stormlands than say wheat, barley or oats and their planting inside paddies isn't because they're adapted to wet marshy environments (although they don't mind it) but because its a form a weed-control since rice doesn't mind being waterlogged like other weeds.
However culturally speaking, rice was really only ever cultivated in regions like Spain and Italy (mostly in Sicily) where Moors brought Asiatic Rice via trade routes from East Asia. They typically don't grow very well in cold stormy regions like the Stormlands and would prefer warm regions like Spain and Italy where in the modern day produce 80% of all European rice yields.
I'd also like to point out that carrots, turnips, peas, berry bushes are in fact extremely hardy plants and their frequent cultivation in the medieval era and in the modern era in Europe speaks to this. However they are no more or less hardy than say pumpkins or melons.
Eggplants would not thrive at all in the stormlands for the same reason as rice, they require a great deal of hot weather and thrive best in especially dry and hot climates domesticated in tropical climates in India and South China and orginating from sub-saharan Africa. When cultivated in colder climates, typically what happens is that they simply fail to produce fruit or simply refuse to sprout.
Sweet potatoes would not be included since like regular potatoes are a New World plant that have not been mentioned in canon and originate from South America. They also dislike cold weather and do not tolerate frost of any kind.
I really like you've tried to come up with crops adapted to the area, it's a nice detail, although I agree with Marge on the usage of rice and eggplants. I come from a wet, cool, montanious region where regular wheat doesn't thrive or grow. Instead here we cultivate "escanda", triticum dicoccoides, a wheat variety more adapted to our climate (at least we used to until it got replaced by corn). It's resistant to cold and to fungal diseases, making it able to hold on a higher amount of water and lower temperatures than regular wheat. Another variety resistant to humidity is emmer wheat.
Chestnuts are another option if you want to add more variety to your food supplies. They can be cultivated or recolected in the forest and provide a fatty seed that can be grounded to make flour, gruel and scones.
What we call "berzas" and google translate names collard green would be a perfect fit as well. Related to cabbage, kale and broccoli, it has very big leaves that can be used in stews, soups and such as a nutrituos filler. It is also useful for feeding cattle. They usually grow with a bit of a stem.
You also have peas, leek (which grows on the same areas as onions can), apples, pears, chard, spinach... In general I would advise leaning heavy on the leafy greens, keeping in mind that there are grains and wheat varieties able to resists the climate of Cape Warth.
what I would love to have in the Stormlands is perry and perry pears. Perry is a pear cider and the trees in the UK were historically allowed to grow quite large in their orchards and produced quite high yields. Though an exceptional example, the Holme Lacy tree produced 5 tonnes of fruit in 1790. This would produce interesting, tall orchards that would blend in well with the tall trees of the Rainwood better than smaller schem trees. Examples of trellised pears on the server exist north of stoney sept, on the western shore of the small lake.
Typically speaking, rice is neither more or less hardy in a rainy climate like the Stormlands than say wheat, barley or oats and their planting inside paddies isn't because they're adapted to wet marshy environments (although they don't mind it) but because its a form a weed-control since rice doesn't mind being waterlogged like other weeds.
However culturally speaking, rice was really only ever cultivated in regions like Spain and Italy (mostly in Sicily) where Moors brought Asiatic Rice via trade routes from East Asia. They typically don't grow very well in cold stormy regions like the Stormlands and would prefer warm regions like Spain and Italy where in the modern day produce 80% of all European rice yields.
I'd also like to point out that carrots, turnips, peas, berry bushes are in fact extremely hardy plants and their frequent cultivation in the medieval era and in the modern era in Europe speaks to this. However they are no more or less hardy than say pumpkins or melons.
Eggplants would not thrive at all in the stormlands for the same reason as rice, they require a great deal of hot weather and thrive best in especially dry and hot climates domesticated in tropical climates in India and South China and orginating from sub-saharan Africa. When cultivated in colder climates, typically what happens is that they simply fail to produce fruit or simply refuse to sprout.
Sweet potatoes would not be included since like regular potatoes are a New World plant that have not been mentioned in canon and originate from South America. They also dislike cold weather and do not tolerate frost of any kind.
I really like you've tried to come up with crops adapted to the area, it's a nice detail, although I agree with Marge on the usage of rice and eggplants. I come from a wet, cool, montanious region where regular wheat doesn't thrive or grow. Instead here we cultivate "escanda", triticum dicoccoides, a wheat variety more adapted to our climate (at least we used to until it got replaced by corn). It's resistant to cold and to fungal diseases, making it able to hold on a higher amount of water and lower temperatures than regular wheat. Another variety resistant to humidity is emmer wheat.
Chestnuts are another option if you want to add more variety to your food supplies. They can be cultivated or recolected in the forest and provide a fatty seed that can be grounded to make flour, gruel and scones.
What we call "berzas" and google translate names collard green would be a perfect fit as well. Related to cabbage, kale and broccoli, it has very big leaves that can be used in stews, soups and such as a nutrituos filler. It is also useful for feeding cattle. They usually grow with a bit of a stem.
You also have peas, leek (which grows on the same areas as onions can), apples, pears, chard, spinach... In general I would advise leaning heavy on the leafy greens, keeping in mind that there are grains and wheat varieties able to resists the climate of Cape Warth.
Hey Homiesucc.
Thanks for the hard work putting this application together, it's always great to see an abandoned project get some attention (my first project was picking up Wull which had been abandoned too).
I'm parsing through the document now and will take a look at the style guide and tests you've put together. Would be handy if you could post some screenshots of the tests/models that you're thinking about using.
Would be good to see how you've progressed with developing your ideas for the castle. Given the project's proximity to Mistwood it would make sense to me that it would be one of the key style influences. As with any abandoned project I like to encourage incorporating any completed builds where possible, but if Bol's castle really is outdated/inconsistent with nearby projects then I would be ok with it getting replaced.
Bol's castle could be moved to /warp orphanage when construction starts.
Hey Homiesucc.
Thanks for the hard work putting this application together, it's always great to see an abandoned project get some attention (my first project was picking up Wull which had been abandoned too).
I'm parsing through the document now and will take a look at the style guide and tests you've put together. Would be handy if you could post some screenshots of the tests/models that you're thinking about using.
Would be good to see how you've progressed with developing your ideas for the castle. Given the project's proximity to Mistwood it would make sense to me that it would be one of the key style influences. As with any abandoned project I like to encourage incorporating any completed builds where possible, but if Bol's castle really is outdated/inconsistent with nearby projects then I would be ok with it getting replaced.
Bol's castle could be moved to /warp orphanage when construction starts.
I'm taking a small break from the server so ill show the tests soon, in terms of the castle, Bol's is really nice, just not nice for bolling imo. it uses the same insp as a castle on the opposite side of the stormlands, and as aeks has said bran castle would look nicer for where it is.Being more modern (in terms of building style) couldn't hurt either. theres ofcoourse other problems with the castle that i cant remember since i havent been on for like a week but yeah
I don't think I specifically mentioned Bran, but maybe someone else did.
The main issue with Bolling castle to me rn is its bridge and its gradient. The execution of the ints could be better as well, as the main towers have large empty pockets and many small, monotonous bedchambers. With new blocks and greater use of halfdoors it could be brilliant, though I'd love to see what you can come up with as an alternative too!
Despite my first impression, most of bran castle does seem to be actually (late) medieval, with minor renevations (mostly on the interior) being done at the beginning of the 20th century. It would be good inspiration.
Only issue with Bran Castle as insp is that you would have to make it not seem like Dyre Den, which currently also uses Bran as inspiration. Of course, its not 1:1, but bear that in mind.
Hey all, I'm a bit late to the party but I was reading up on what's going on with various projects and was wondering from where we got the notion that the Stormlands are cold.
However culturally speaking, rice was really only ever cultivated in regions like Spain and Italy (mostly in Sicily) where Moors brought Asiatic Rice via trade routes from East Asia. They typically don't grow very well in cold stormy regions like the Stormlands and would prefer warm regions like Spain and Italy where in the modern day produce 80% of all European rice yields.
According to canon, the Rainwood has trees like Cedar, Hemlock, Maple, Oak and Redwood (and some Westerosi specific ones). While Hemlock, Maple and Oak don't help much with approximating the climate, Cedar and Redwood are interesting because both primarily grow in Mediterranean climates with hot summers.
Canon also indicates summers are hot in the Stormlands:
Even at Storm's End, with that good wind off the bay, the days are so hot you can barely move.
Regarding the project itself; in the application it's noted that wood would likely rot quickly in the moist Rainwood. However, Oak and Cedar are both very durable and can last quite long in moist conditions (roughly 15+ years with direct ground contact, without maintenance). Without direct contact with the ground both oak and cedar can last a lot longer. Keep in mind that in an area as the Mistwood, where wood is in abundance, replacing rotted wood is a non-issue as it grows literally around the corner and as a result, would be much cheaper than stone.
I think what we’ve generally decided is that Cape Wrath has a similar climate to the Pacific Northwest, and the Rainwood is a temperate rainforest. Perhaps that’s what Marge meant by “cold”.
Only issue with Bran Castle as insp is that you would have to make it not seem like Dyre Den, which currently also uses Bran as inspiration. Of course, its not 1:1, but bear that in mind.
Hey all, I'm a bit late to the party but I was reading up on what's going on with various projects and was wondering from where we got the notion that the Stormlands are cold.
According to canon, the Rainwood has trees like Cedar, Hemlock, Maple, Oak and Redwood (and some Westerosi specific ones). While Hemlock, Maple and Oak don't help much with approximating the climate, Cedar and Redwood are interesting because both primarily grow in Mediterranean climates with hot summers.
Canon also indicates summers are hot in the Stormlands:
Even at Storm's End, with that good wind off the bay, the days are so hot you can barely move.
Regarding the project itself; in the application it's noted that wood would likely rot quickly in the moist Rainwood. However, Oak and Cedar are both very durable and can last quite long in moist conditions (roughly 15+ years with direct ground contact, without maintenance). Without direct contact with the ground both oak and cedar can last a lot longer. Keep in mind that in an area as the Mistwood, where wood is in abundance, replacing rotted wood is a non-issue as it grows literally around the corner and as a result, would be much cheaper than stone.
You know my opinion. Stone keep and gatehouse with wooden buildings and wall.
P.S. visited plan for this variant, like it! In my opinion such less structualised, fort-like structure fits Bolling well both as not wealthy landed knights' hold and its location in the middle of Rainwood!
I'm fine with either, but stone for the larger towers/keep is also very good! Reinforces the idea that wood is the most abundant resource in the area.
The stone version is brilliant proof of concept. Maybe it could be kept for Horpe, Rainhouse or Broad Arch?
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