Westeroscraft Texture Pack Megathread

Margaery_Tyrell

The Dark Lord Sauron
If you guys can compile a well-researched list of shrubs/ flowers that are tall when fully grown, I have time to work through it on the weekend.

Well in terms of block consistency I'm asking for three things in particular

1) 2-tall sunflowers that work similarly to cow parsley (ergo single blocks sunflowers work the same, but when stacked on eachother make a tall sunflower plant)

2) A white rose equivalent plant for the white rose bush

2) A pink rose equivalent plant for the pink rose bush

The latter two in particular I want because we currently have rose plants for red and yellow rose bushes
 

SeapunkPeaches

Cersei's Left Bob
Hello, I was wondering if we could do a recolor of the smooth sandstone block and its stair, slab and wall block variants. The texture is a bit too bright and red with an orange tone to it - looks almost plastic, like a lego. It would be cool if we could perhaps change it to something less orange and more neutral, to make the Red Keep look a bit more grimmer and formidable, but also closer to some real-life red sandstone structures.

Edit: Also a change of the texture of the RK secret door block to the coarse red sandstone texture, so it is less eye-catching.
 

EStoop

Knight of Fairmarket
As untreated wood ages, it's losing colour, eventually turning grey. Could we have a wood colour that is grey, but not as dark as the northern wood block and not as artificial as the light grey wood block? See this image:
9988b2b2cc2aa8a4487572287221a47a.jpg


In addition, could we have slab, stair, wall and vertical plank blocks for all coloured wood blocks, such as white, red, green etc.?

Is there a specific reason why our wood blocks have that ctm border around them? I usually end up stacking slabs to make wooden walls in order to avoid the ctm border.

Edit | I'd like to add half height wattle fences for gardens in this request (wattle fence slab?), maybe even half height halfdoors (quarterdoors?) but I can see the slippery slope with that last one.
 
Last edited:

Arkilstorm

Dowager Countess of Grantham
Staff member
Can I request some more flowers please! There's the taller flowers we have in cream/blue which look a little like foxgloves / lupins, and wondered if it was possible to have them inverted, similar to the icicle block, so they can be used as hanging flowers like Wisteria, hanging beneath bush blocks. Thanks baes <3
 

Thamus_Knoward

Shadowbinder
Is there a specific reason why our wood blocks have that ctm border around them? I usually end up stacking slabs to make wooden walls in order to avoid the ctm border.

Back in 2014 CTM was all the rage man and our style of building by mixing ALL the blocks not as developed! I literally put it on everything :3 sorry bout that.
 

Thamus_Knoward

Shadowbinder
Yo, Ark:

14dfe1424f.jpg


I managed to knock out roughly half of the penn state university's book on medieval herbs and flowers last weekend (courtesy of the one and only @EStoop []). Give me another free weekend and I think I can manage them all.

Implementation details come more easily after that.

Also once/if these are (ever) available in game, if you want Wisteria, ask for Wisteria. Let's not re-interpret other blocks (foxglove) ;)

I'm making these with the specific height and habitus of the respective plants in mind.

PS: If you research what you want and present it like Stoop has in the above document replication and implementation will be a lot faster. Exact name/ species of the plant help a ton in finding info material and habitus and height make for accurate scaling and arrangement of the texture.
 
Last edited:

EStoop

Knight of Fairmarket
Also once/if these are (ever) available in game, if you want Wisteria, ask for Wisteria. Let's not re-interpret other blocks (foxglove) ;)

I'm making these with the specific height and habitus of the respective plants in mind.
So you're making them to represent specific plants? My original intention was to cluster plants into groups that look similar and could be represented by the same block, in order to limit the number of blocks needed to represent them all. After all, most builders are not going to know/care what specific plants are used for but rather use them to represent "garden plants".

I'm fine with either representation though.

Edit | I made a separate thread for plant discussion since this seems to be something people are very active in, and is frequently requested. I suggest to overhaul the current set of plants and discuss implementation and suggestions in that thread, in order to prevent this one being overgrown (pun intended) with plant discussion.
 
Last edited:

Thamus_Knoward

Shadowbinder
My original intention was to cluster plants into groups that look similar and could be represented by the same block, in order to limit the number of blocks needed to represent them all.

I'm not gonna do your work :p I like making textures but I don't really have the time to do a lot of the prepwork before. For me it's important to be able to sit down and get straight into photoshop if I have only 30 mins to spare. If ~20 mins of that time are spent on getting a mental image of exactly how something looks then I'm not using my time efficiently.

There are some differences in size, shape, and color for 'similar' plants (i.e. chamomile and feverfew) that I think warrant distinction. (see my shitty screenshot: https://puu.sh/DEW2M/17f3d21937.png)

Also, not being specific with textures has maneuvered us into difficult situations before (remember when I wanted to add new block models for like flagons a while back).
 
Last edited:

Thamus_Knoward

Shadowbinder
Just keep in mind that with every additional block we add, the WesterosBlocks mod will require more memory.
Case in point, ThamusBlocks (https://bitbucket.org/Christian_Lieven/thamusblocks/src/master/) takes about 15 minutes to load :S. And beyond the physical limit, there is actually a set maximum amount of block IDs Minecraft can handle apparently.

But maybe there is a way that this can be improved? I hear 1.13. actually removes the set maximum, but if we wanted better performance perhaps switching the base engine (both client and serverside) is worth consideration (https://github.com/fogleman/Craft, https://www.minetest.net/, https://wiki.vg/Craftd:Main_Page [remember @dotblank anyone!?!!], https://cuberite.org/, https://wiki.vg/Client_List) or maybe the mod can be optimized. I still know nothing about Java so I'm quite useless there.
 
Last edited:
  • Like
Reactions: EStoop and Iwan

CashBanks

A Knight at the Opera
Staff member
Case in point, ThamusBlocks (https://bitbucket.org/Christian_Lieven/thamusblocks/src/master/) takes about 15 minutes to load :S. And beyond the physical limit, there is actually a set maximum amount of block IDs Minecraft can handle apparently.

But maybe there is a way that this can be improved? I hear 1.13. actually removes the set maximum, but if we wanted better performance perhaps switching the base engine (both client and serverside) is worth consideration (https://github.com/fogleman/Craft, https://www.minetest.net/, https://wiki.vg/Craftd:Main_Page [remember @dotblank anyone!?!!], https://cuberite.org/, https://wiki.vg/Client_List) or maybe the mod can be optimized. I still know nothing about Java so I'm quite useless there.

Could also shelve some less used blocks like sound blocks
 

Emoticone11

The Dark Lord Sauron
Staff member
Hi,

Yes, the memory limit is a major issue. There's also the fact that the new blocks we add are running into that 4___ ID glitch, which might indicate that we've passed some threshold and are starting to roll over. I'm hesitant to add many new blocks until both of these are addressed.

Shelving the sound blocks was brought up in the past, but I've already addressed this:

Removing blocks is, erm, a little bit problematic. If an ID has been used somewhere in the world, removing the block from the mod will lead to world incompatibility problems until that specific instance is removed. Shifting all the current IDs to fill the space left by the sound blocks is also difficult.

This is also why I've tried to tell people to not use sound blocks, but of course, nobody ever listens to me. :/ The only way we could get rid of sound blocks now would be to use Mike's block replace script.

Also, I made a post in the past explaining my general philosophy regarding block additions, which I'll repeat here:

I just want to point out that I'm still really hesitant to add new "general" blocks (general is defined as blocks where the context of use covers the entire map, which is the case even for the subset of "just rich houses"). I know I added some much appreciated new things in the recent update, but there's always a measured consideration of whether a block will actually outdate a lot of things, or whether it's a non-noticable but practical update (for instance, the full blocks with half door texture aren't actually cosmetic improvements themselves, but they allow for more possible designs for things), or a perfect substitute for existing blocks (i.e. many people will still prefer to use the old block, so you aren't able to make a hard division between "old" and "new" on the basis of that block alone). So please just keep that in mind when making new block suggestions.

I'd appreciate it if any new block suggestions could be motivated in regards to this.

------------------------------------------------

Anyways, regarding the specific suggestions on this page so far:

1. 2-tall sunflower CTM: Easily done, I'd just need a texture for the 2-tall version. @Thamus_Knoward would you be able to work on this?

2. White/pink roses: Should be an easy add also

3. Smooth sandstone recolor: Not going to touch this until there's more of a consensus on the RK color.

4. Red Keep secret door reskin: Easily done

5. Gray wood: Can we simply retexture the existing light gray wood here? I rarely see it used, and I don't see it majorly affecting any builds if I simply make it more dull?

6. Colored wood stairs/slabs/walls/etc: Hard maybe, but leaning towards no. Currently, the use of the colored wood is generally as an accent material, rather than a primary material. Typically the full block version suffices for building house facades with the painted wood. What kind of things do you see the stairs/slabs/walls/etc. being useful for?

7. Wood borders: Yeah, what Tham said. We tried to have the border on the full block and no border on the slabs so people could have the choice. But, I would be happy to remove the borders on the full blocks if there's no scenarios in which the borders are useful. I'd like some more input on this though.

8. Half wattle fence: Should be able to do this. Quarter doors are a hard no, though.

9. Wisteria: I think this should be possible? I'm just not sure about it being a bit too niche.