I have a few quibbles with Cobb as it is at the moment.
Why does the castle have a yard dedicated to nothing but a spike pit? A spike pit/moat would be best served outside of the castle rather than inside a yard, to serve as additional defenses for the walls. Once those walls are breached there is no further protection, a spike pit inside the walls would serve no purpose but to take up space that could be used to serve the household.
Another point is why is the castle an L? Is there a reason for this shape? It doesn't follow the shape of any geographic quirk of the lands (Its on a low lying hill) so I'm perplexed by the builders of the castle made the castle an L
Can a little extra effort be made into the local vegetation terra as well? As it stands it looks
extremely procedurally generated and looks more like cotton fields than meadows or plains
I understand that terraforming is a tedious thing to do especially with vegetation, but I think we can at least diversity our plant palletes, play around with the distribution of flowers, and maybe dial back the amount of the same white flowers to make it look like an actual meadow than just something that was placed to fill in space.
I would also give some of the crop fields another look because some fields look...unfinished.
In addition some of the village/hamlet streets could use more street details, a lot of them feel fairly desolate as if there is an active stay-at-home order for a quarantine.