I made the shape of the bailey quite on the fly so I'm not opposed to other ideas for it, I think the idea of multiple terraces sounds quite nice.Try and make the outer yard more regular and less blob like. With the Alcazar and the other examples (The fourth one is Bobolice in Poland, and I believe the third is also from the same line of fortifications) they have straight lines for a number of smaller terraces/yards than make their way upwards, rather a huge curving yard with a bubbly wall.
The silvopasture doesn't extend to the edges of the castle, although I'm not sure if I wanna make the area west of the castle pastures or something else.Also I would suggest switching the silvopasture near the castle with the northernmost pasture, which will not only blend with the forest more and create an idea of human interaction with the forest other than hunting, but also make more sightlines to defend the castle from. Remember, Stormlords could as easily march from the south as from the east.
Not sure how I feel about this, I'll see what other people have to say about this.Also, Cob is also a technique of building walls that takes very little in the way of raw materials. Straw and clay/mud. Cob building was featured on an episode of the UK series Grand Designs in Devon that I haven't quite been able to find a link to but I have images of. The aim was to create the largest cob structure in Britain. its easy to put together and the thickness required for walls to be stable perfectly fits with minecraft's 1x1m block.
I will definitely add some definition to the walls, what I have now is just the shape and height.The castle test's walls seem a bit flat and straight considering their height. I would add some buttresses to them.
A construction technique very similar to cob is tapial, used extensively throughout the Iberian Peninsula and North Africa. It would be interesting to have two sub-regions that are very different from each other but use the same building material, one in Dorne and the other in more humid, England-like lands.I think we could certainly have a sub-regional area that uses Cob extensively, but I'm not sure the Northern Reach is it. The shield islands maybe?
Hopefully this is an improved map. Also I was wondering about adding a basket wickering ''complex'' somewhere, maybe where the large pasture is (west of holdfast 3).
- The fields on your map should be concentrated kinda radially around the settlement, the pastures would be further away from the settlement, since they dont need as much work by the people as fields.
I don't know about a weaving complex, basket weaving was often performed by simple peasants as more of a side hustle. Not sure if that would be a great commodity that other regions would need to import either.Hopefully this is an improved map. Also I was wondering about adding a basket wickering ''complex'' somewhere, maybe where the large pasture is (west of holdfast 3).
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As for the castle and the house we would prefer going over it with you in game whenever you can.
I worked on the castle with InvertedWinger already, and i am confident you'll do a good job!Bump for a second mod approval? And just to confirm that Luk is happy with the changes.