Hah I've actually been discussing some ideas for finishing off the Mander with the Highgarden team this week and put together a rough plan, while we all miss @Elduwin dearly, we can try and do our best in his absence.
I've tried to take cues from @Thamus_Knoward's magnum opus on Fluvial Processes to inform what the river banks could look like, ranging between thick shrubbery/weeds all the way to the waters edge, more muddy banks through to sand.
Click here for bigger version with more detail
The general plan is to make it mostly a shrubby mix and mud banks towards the eastern/north eastern upper reaches, and it progressively gets a little more sandy as it gets to Woodwright (I'll hold off on the Ball/Mander delta end, that's a huge job in and of itself) On the map above, if I haven't added a line of yellow/brown to the river bank then by default it will be the leafy shrub/grass mix, taking cues from the lands it passes.
I get the impression sand banks commonly form on river bends. So my rough idea was to add them on the inner corner of river bends like in example a. below, and then using a more muddy mix as a transition zone. Sand -> Mud -> Shrubbery ->Mud ->Sand etc. I otherwise plan to use the terra plotting Eld's already started.
This could be a nice chance for some interesting immersion builds if anyone's inspired.
Tests of the various river bank styles
Fyi that's a fallen tree "snag" in the pic above.
Canon quotes for reference:
Described as a "mighty river"
The Mander itself ... is the longest and broadest river in the Seven Kingdoms.
"It was a lazy river, wide and slow and treacherous with snags and sandbars. Most seagoing vessels dared not sail beyond Highgarden, but longships with their shallow draughts could navigate as far upstream as Bitterbridge."
Anyway I'm happy to make a start on the grunt work and focus particular attention to the key areas around completed projects - feedback is welcome and assistance encouraged.
I've tried to take cues from @Thamus_Knoward's magnum opus on Fluvial Processes to inform what the river banks could look like, ranging between thick shrubbery/weeds all the way to the waters edge, more muddy banks through to sand.
Click here for bigger version with more detail
The general plan is to make it mostly a shrubby mix and mud banks towards the eastern/north eastern upper reaches, and it progressively gets a little more sandy as it gets to Woodwright (I'll hold off on the Ball/Mander delta end, that's a huge job in and of itself) On the map above, if I haven't added a line of yellow/brown to the river bank then by default it will be the leafy shrub/grass mix, taking cues from the lands it passes.
I get the impression sand banks commonly form on river bends. So my rough idea was to add them on the inner corner of river bends like in example a. below, and then using a more muddy mix as a transition zone. Sand -> Mud -> Shrubbery ->Mud ->Sand etc. I otherwise plan to use the terra plotting Eld's already started.
This could be a nice chance for some interesting immersion builds if anyone's inspired.
Tests of the various river bank styles
Fyi that's a fallen tree "snag" in the pic above.
Canon quotes for reference:
Described as a "mighty river"
The Mander itself ... is the longest and broadest river in the Seven Kingdoms.
"It was a lazy river, wide and slow and treacherous with snags and sandbars. Most seagoing vessels dared not sail beyond Highgarden, but longships with their shallow draughts could navigate as far upstream as Bitterbridge."
Anyway I'm happy to make a start on the grunt work and focus particular attention to the key areas around completed projects - feedback is welcome and assistance encouraged.