Search results

  1. Thamus_Knoward

    Completed Project Application: Duskendale

    Felt cute, might delete later "She thanked the painter and crossed the cobblestones to the inn. Above its door, seven wooden swords swung beneath an iron spike. The whitewash that covered them was cracked and peeling, but Brienne knew their meaning. They stood for the seven sons of Darklyn...
  2. Thamus_Knoward

    Completed Project Application: Duskendale

    Just read that bit of canon which has Brienne see a brightly painted double door opposite to the seven sword inn. So I got inspired to make this: Optionally more saturation: This is the motif on the door: The captain's sister was not hard to find. The Seven Swords was the largest inn in...
  3. Thamus_Knoward

    Getting around the block ID limit.

    :I I've really neglected poor Hal and the whole MMO stuff in the last 4 years... Thanks for rubbing that in :D :D But yeah, absolutely agree Iwan, it seems that @Hal9007 has totally figured out the basics in UE although the whole idea of collaboratively BUILDING the world still seems somewhat...
  4. Thamus_Knoward

    WesterosCraft Unreal

    I'm super super sorry for neglecting all of this for so long :( Life has had a firm grip on me the past 4 years. I will add this list to my weekly todo list! Could you send me the link to your trello again? I'll do it in there!
  5. Thamus_Knoward

    Getting around the block ID limit.

    I gotta say, that switching to a FOSS clone would be my favorite option as this would grant us maximum flexibility and independence. From my limited perspective, it seems we would probably have more freedom to manipulate rendering and memory management than through modding via Forge. Imagine: We...
  6. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    It's on my list after working through Stoop's list! But no worries there!
  7. Thamus_Knoward

    Getting around the block ID limit.

    Problem A: Minecraft (or I believe Forge rather) has a hard limit of 4096 block IDs that can exist at a given time. Since there are 16 metadata slots we can have a total of 65535 combinations. And according to Emote's post here...
  8. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Case in point, ThamusBlocks (https://bitbucket.org/Christian_Lieven/thamusblocks/src/master/) takes about 15 minutes to load :S. And beyond the physical limit, there is actually a set maximum amount of block IDs Minecraft can handle apparently. But maybe there is a way that this can be...
  9. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I'm not gonna do your work :p I like making textures but I don't really have the time to do a lot of the prepwork before. For me it's important to be able to sit down and get straight into photoshop if I have only 30 mins to spare. If ~20 mins of that time are spent on getting a mental image of...
  10. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Yo, Ark: I managed to knock out roughly half of the penn state university's book on medieval herbs and flowers last weekend (courtesy of the one and only @EStoop []). Give me another free weekend and I think I can manage them all. Implementation details come more easily after that. Also...
  11. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Back in 2014 CTM was all the rage man and our style of building by mixing ALL the blocks not as developed! I literally put it on everything :3 sorry bout that.
  12. Thamus_Knoward

    The Great RP of June 2019

    10/10 would watch on HBO
  13. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Possible block types for vegetation are: - cobweb-type block (2 panels arranged as `X` when viewed from above) - wheat-type block (4 panels arranged as `#` when viewed from above) - leaf-type block (you know, standard cube but transparent)
  14. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    If you guys can compile a well-researched list of shrubs/ flowers that are tall when fully grown, I have time to work through it on the weekend.
  15. Thamus_Knoward

    Style [Inspiration] Medieval life (ported from the old forums)

    I think each entry of the Kingdom Come: Deliverance codex is very relevant and well-researched! https://kingdomcomedeliverance.gamepedia.com/Category:Codex_general_entries
  16. Thamus_Knoward

    Oldtown: Style testing

    Hey fellas, any progress here on the OT stuff? What's the status quo and how can I help? I like to work with lists, so if you have a list of textures to be prototyped, or a list of designs to be created or a list of locations to be planned just leave em here. Edit: As long as the goals are...
  17. Thamus_Knoward

    Season 8 Promotions *Show Spoilers*

    Maybe some spiral patterns with skulls, bones and blood in creepy places could be interesting. (love all the shots here too!!)
  18. Thamus_Knoward

    Planning Planning Villages and Towns

    Super interesting read if you like learning about organic growth of urban communities! https://www.theguardian.com/cities/2019/apr/11/why-are-we-so-bad-at-planning-cities?utm_term=Autofeed&CMP=twt_gu&utm_medium=&utm_source=Twitter#Echobox=1554964080
  19. Thamus_Knoward

    Completed Project Application - House Rousemont

    Hey guys, I'm finding myself with less and less time these days and almost zero motivation to push this one by my lonesome. After a lot of deliberation, I figured that instead of leaving this half-done scar in the beautiful Reach I'd reach out to the community to find a steward who'd be willing...
  20. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Great minds think alike! I made some CTM medical charts for my contest entry last year but ended up not using them. I’ll gladly make em available: