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  1. Thamus_Knoward

    Thamus' Texture Treasure Trove

    Textures I made for my "School of Healing" entry in our Summer Contest 2018, that I, alas, never used. Citadel Medical Chart: Comes with random CTM for the single tile showing not only the elbow, but also shoulder, knee, pelvis, chest, hand and skull bones. Cadaver: Med School Style Autopsy -...
  2. Thamus_Knoward

    List of Schematic Brushes

    I ended up finding a solution to this issue using the WorldEdit //generate command with the following invocation: //generate -o stone round(x%(VAR+random()))+round(z%(VAR+random()))==0 The '-o' flag uses the map's coordinate system as a reference (instead of the selection specific coordinate...
  3. Thamus_Knoward

    Server Updates

    It's been a while since the latest update. @mikeprimm could you give the packages another look, specifically FAWE? Seems like a few new builds have been released since January last year: https://ci.athion.net/job/FastAsyncWorldEdit/
  4. Thamus_Knoward

    List of Schematic Brushes

    Besides, if you script it you can change ground block specifically at the tree placement in one go.
  5. Thamus_Knoward

    List of Schematic Brushes

    That’s the ideal scenario, but despite a very elaborate description in an issue I’ve opened in the schem brush repo and raising it with Mike a couple of times, this hasn’t materialized in the last 2 years (https://github.com/mikeprimm/SchematicBrush/issues/10). FAWE gives us all the tools we...
  6. Thamus_Knoward

    Completed Project Application: House Vikary by Ric_games & Thevikingcorgi

    Hey fellas, go check out /warp settlementguide or was it /warp plottingguide to learn about the nuances of village plotting!
  7. Thamus_Knoward

    Completed Project Application - House Rousemont

    Haha I can see that. Maybe I've grown too used to seeing that wall of dark green. Alright, here's the idea, let me know what type of trees are appropriate in these days. I've been using LarchM, LarchS for many of the floodplain evergreens, but I'm happy to pick something that's trendy. I'm...
  8. Thamus_Knoward

    List of Schematic Brushes

    Perlin and Simplex could both work indeed, but it's a somewhat hacky workaround, which would add up to more lines of code I think. Ideally I'd like to set a single parameter that I have more control over like some sort of a distance or buffer measure. Something like this in pseudocode: >...
  9. Thamus_Knoward

    List of Schematic Brushes

    Alright I managed to make a script that standardizes the process of schematic generation. There is a tutorial in game at /warp schemgenerationguide. Here is the script itself: $${LOG(Before you start using this script)}$$ $${LOG(use //sel cuboid to select)}$$ $${LOG(the bottom, western-most...
  10. Thamus_Knoward

    List of Schematic Brushes

    Im just gonna record some annoyances with TreeTest and Schems here: - Poplar schematics have seemingly wildly different dimension? - Trees should stay consistent in what leaves and trunk blocks they use. Not change depending on the size of tree one chooses. (Willows currently go from spruce (S)...
  11. Thamus_Knoward

    Completed Project Application - House Rousemont

    Still to do: - [X] Add fields and pastures to South-eastern bocage - [X] Terraform a Driesch between Rousemont HF and eastern tip of the Rousemont fisheries: - - [X] Change ground mix to mud, bog, grass and dirt - - [X] Change biome to forest - - [X] Add puddles - - [X] Frame embankment of the...
  12. Thamus_Knoward

    Completed Project Application - House Rousemont

    I’ve come to appreciate the pine forest for providing a dark, dense backdrop to the river’s floodplain. I also think their elevated position hints at drained, sandy/ rocky soils. For the lower floodplains I’m planning to add a “Driesch” i. e. lightly forested (poplar) pastures subjected to...
  13. Thamus_Knoward

    Medieval Pricelist

    "Other armorers in same shop 24s/month " " except "Old Martyn" who made 38s 10d/month" Curse you Old Martyn, you're making almost twice their wage! You must've been a beast of an armorer!
  14. Thamus_Knoward

    Medieval Pricelist

    "Keeping an earl's warhorse 82 days in summer 36s 9.5d 1287 [3] 71" hmmm...oddly specific :D :D
  15. Thamus_Knoward

    Medieval Pricelist

    Thought you might appreciate this, both as a relative indication of what could be considered cheap or expensive, but also as a glimpse into the everyday stuff people used: http://medieval.ucdavis.edu/120D/Money.html
  16. Thamus_Knoward

    List of Schematic Brushes

    Thanks for the guide @SerLoras !! That should be pinned imo its super important! I've created the sets WillowSFreshPoll, WillowSOnePoll, and WillowSTwoPoll. First is freshly pollarded willows, second and third are one and two years after pollarding respectively. Added pics to the wikia...
  17. Thamus_Knoward

    Completed Project Application - House Rousemont

    Sooo Marge if you happened to have some time on your hands, you know, nudge nudge wink wink :)
  18. Thamus_Knoward

    Completed Project Application - House Rousemont

    Yeah it's been there from before even Bitterbridge was started. I've been trying to roll with it but the trees are so ridiculously huge that I'd rather it be replaced. I could really need some terra partner on the project, both in finishing the river and dealing with the forest. I'm really...
  19. Thamus_Knoward

    Completed Project Application - House Rousemont

    Had a bit of motivation for the project and opened some low-key plots SW from the Rousemont warp. Come by and build a serf's cottage! If you want you can also do the adjacent yard, but its not a must. I also made 3 sets of pollarded willows (Freshly pollarded, about 1 year ago, about 2 years...
  20. Thamus_Knoward

    List of Schematic Brushes

    @CashBanks Nifty! But that doesn't really seem to cover how to make the schems in the first place.