Hey
Emotione11 and everyone that's interested.
Id' like to make a few changes to how we handle texture requests in the future.
1. I'd like us to formalize the process of requesting new stuff by adding a
Form for requests.
2. Each requested item would then be assessed based on two criteria of workload and desirability:
WORKLOAD
could be based on the following criteria:
- [] It is not perfectly clear what needs to be done. The item lacks a formal description including images. It would require research or frequent consultation with the requester to get right. -1
- [] It is technically difficult or unclear to fulfil the request (8-way CTM, multi-part models, a custom block needs to be implemented) -1
- [] It is hard to test and requires time to set up properly in game (anything to do with transparency, overlay, biome-specificity, tinting, or color-matching existing blocks) -1
- [] The intended or current use isn't clearly defined or is too ambiguous. Altering an existing item with this checkmark would likely break use-cases, creating this item would facilitate ambiguous use-cases. There is no consensus on whether breaking use-cases is acceptable. -1
DESIRABILITY
could be based on the following criteria:
- [] Is needed for testing upcoming builds +1
- [] Has the potential to improve existing builds without manual intervention in-game (this includes bugfixes) +1
- [] Is canon +1
- [] Is historically accurate +1
- [] Solves ambiguity +1
- [] Is well researched, has a description and images included +1
We finally prioritize items by simply summing the individual tallies of workload and desirability: Low-workload high-desirability items would come first, high-workload low-desirability items would come last.
High Priority: >4
Medium Priority: 0 - 4
Low Priority: <0