Updated the map:
- Created an extended close-studding area (the dotted line) where use of these variants is acceptable, though not as a primary material.
- Expended pale yellow to include most of the Riverlands and Northeastern Stormlands (around Storm's End area).
- Expanded whitewashed region a bit to connect areas where it's presently used and/or canon.
- Included shield islands in Reach region.
For cities like Oldtown/KL/etc. and large coastal port towns, it probably makes sense to have a bit more diversity in styles due to the wealth and trade of materials. I didn't mark all the possibilities on the map, but these will be treated a bit more flexibly than other places. However, I still think only a subset of the variants should be used in the cities to help preserve distinctive styles, e.g., for KL I think we should stick to primarily the red & pale yellow variants, possibly oak orange/yellow, and avoid the blue/green variants.
If you still feel that the regions should be modified, or you want to use a variant in your project that's not allowed according to the regions here,
please make a post here, or alternatively an appeal in your project thread to use the variant, the same as you would do for any other major change. Otherwise, you may be asked to change your style during post-approval of your project.
(I'm going to include most of this info in a new thread about the update, but I just want to get some quick thoughts here)