Agreed with Stoop insofar double-height windows are made square-headed without braces. A mullioned window variant could be added later as Codd suggests.
two triangles of wood in the corner seems more supportive.
I'll keep the current shape then but add the wood to the corners, since it sounds like people are indecisive.
There seems to be an issue where I can't place the dappled moss below already placed moss. Normal vines don't have this issue. There is now also a "Jasmine Vines" and a "Vine Jasmine" which are identical except the "Jasmine Vines" have the same issue as the dappled moss. My understanding is that some of these textures are ladders and others are not, it would be good to differentiate them somehow in the inventory. The stacking issue seems to be with the non-ladder versions.
Red Clay Plaster appears in the inventory as grey, is that a biome thing?
Everything else looks good. Could I request a very slight change to the window braces? If they were made a little shallower, rather than meeting at a 90 degree angle, they would better represent spandrels such as the image I posted above. If they met at a 130 or 140 degree angle it would help to soften their appearance.
Since red timber daub and wattle have red wood tops, I think we should add red wood block set (stairs, walls, slabs, carpet etc.) so that when used in ints we can have floors to match them. Otherwise turn the tops into oak.
Would we be able to consider expanding the region of the close-studded variants to include the Crownlands? It seems a little restrictive to limit it to such a small region, and I can 100% see it fitting in through there.
Is there a reason the Shield Islands have been left out of the Reach brick zone?Here's an initial draft of a map showing Timber substyles and intended uses. If your project is inside of a region marked here, it doesn't mean that you need to use the Timber variant; this is just meant to show where I think each variant makes sense and should be generally constricted to in order to maintain stylistic cohesion and realism.
I didn't include any of the basic variants here (white/brown/orange brick infill), and for the new Northern variants I've just grouped these together under "Northern variants" (although it seems that "Northern" is a bit of a misnomer now).
I've limited Lannisport brick to the Westerlands in general, and Oak with Orange/Yellow infill to a smaller region immediately surrounding Lannisport. Likewise, I've limited the grey light stone to the Vale in general, and Blue/Green infill to a small region immediately surrounding Gulltown.
Arbor and Reach are limited to where (to my knowledge) they're used currently.
The close-studding variants are confined to the thickly forested regions near the Kingswood, Northern Stormlands, Rainwood, and the eastern islands (Tarth/Estermont). This is based on what Dutch said about how close-studding IRL is generally used in areas where timber is abundant (in the UK it originated mostly around East Anglia). In particular, the whitewashed variant can be used in the places which overlap between the whitewashed region and the close-studding region.
The main ones that I'm still trying to figure out, and would like some opinions on:
- Whitewashed - I started out drawing borders around areas with canon whitewash (Stoney Sept, Inn of the Kneeling Man, the Mander, etc.) and extrapolating a bit to include other projects which use a whitewashed palette currently. White Harbor can probably be retrofitted with this block in specific districts as well.
- Mud Red - Because of the association of dark red with Targ heraldry, I've constrained this mostly to areas with past Targ influence - King's Landing (particularly old districts like around Dragon's Square), Driftmark/Dragonstone, Summerhall. I tried to extrapolate from these small regions a bit as well. Particularly, I expanded the latter to include much of the southwest Stormlands, stretching to Griffin's Roost (cuz red). Lastly, in the spirit of having a colorful Germanic Gulltown I've potentially included it there, and also grouped in the nearby Redfort (cuz red).
- Northern Yellow - Super unsure about this one. Currently just put it around KL and Gulltown as potential options. Stoop mentioned it possibly being used in the Riverlands, which could be good but perhaps a bit too colorful. I'm also not sure what would fit the canon best or be the most realistic. So I'll let someone else give input here.
If you feel that you want to use one of the new Timber variants in your personal project, and it's not included in the respective region here, please make a reply in this thread with your arguments for your project's inclusion in one of the regions marked here. Likewise if you think that one of the regions doesn't make sense currently.
Overall, just please be mindful of whether you want to use one of the new blocks in your project because you think it's realistic and fits the overall style of the region the project is in, or whether you just want to use the block because it's new and fancy. I'm fine with being a bit flexible in the former case, but I want us to discuss it first so we can maintain cohesion.
View attachment 4864
We're granting the Shields independence.Is there a reason the Shield Islands have been left out of the Reach brick zone?