Yeah, I gotta say, smooth rock and smooth bark do look very similar even IRL.
I think the main issue I had was the shading on the edges of the texture. Maybe "bark-like" wasn't the right word, but it sort of accentuates the vertical pole-like look of the block. Our log blocks also have this shading, and it's fine there because tree trunks are usually more pole-like, but it looks weird in stalactites which are naturally tapered. The unshaded terrainset blocks look better as stalactites for this reason IMO.
Although, I do want to add that it won't be very realistic to use the stalacmite/ flowstone block as stalactites. ... The reach/motm sets may work well with the alt textures, but the new textures are much too coarse imo.
Right, either of these options comes with a small decrease in realism, but I think it's in the spirit of the compromise that we talked about in Disc. Aesthetically I thought the reach & westerlands terrainsets looked very nice as stalactites when I tried it after adding the wall/fence blocks, and the coarseness is pretty difficult to notice unless one is being incredibly picky. I will say that I'm also unsure about adding a stalactite web block; something about mixing and matching the "full bodied" blocks with the cross-hatch web textures in cave systems just looks odd to me.
Yeah, I scratched that for now, since we agreed to wait for feedback to only implement whatever is still necessary. From my own testing it didn't seem like it was. The alt sets really tie the pink/tan/buff terrainsets (reach, wl, dorne, rm) together and the four existing variants of metamorphic rock (north, ironislands, eastern islands, eyrie) already work as alt sets within each other. With the colour change and dedicated alt I've added for the stormlands set, this now works both with the biome shaded eastern islands set, the regular iron islands set AND with the red mountains sets.
Ah, alright. I still have to test the alt sets. Have you made any tests specifically using the primary terrainsets and the slightly-different alts in the same rock face? IIRC the main textures and the alts you made were pretty similar color-wise, so I'm just wondering how useful those alts are compared to something with a little more variation in hues, as well as possibly an additional rock type, as we discussed in Disc earlier.
I'll give it all a look this weekend to try to get a better sense of what needs to be done, though.
In addition, some of the ores, specifically the iron ore might work like a charm to create banding in the red mountains set, while the silver and gold ores should go really well with the westerlands and possibly reach sets. Coal works well with Iron islands, north, lava and possibly the stormlands set. And, albeit some of them are visually distinct (I'm looking at you, copper ore), generally all of them overlay nicely with all terrainsets.
Is it realistic for bands of ore to be exposed on the outer faces of rock like that, or would the ore here be representing some other stone type? If the latter, do you think it would make sense to instead add another stone type filling in the "gap" in hues/textures that the ores are being used to fill in, to avoid tying our hands wrt. the textures of the ores like that?