Hi Tham,
Thanks for the feedback/suggestions!
- Short wattle fence: Hm, I'm not really sure about using the "flat top" texture. I rather like the way the current version looks.
- Peat: I think the slab and full block should be generally sufficient for representing harvested peat? This is one of those things where I want to avoid taking up limited ID spaces for minor improvements in a use case which is already very specific.
- Duckweed: I tried making it a rail block at first, but the CTM won't work properly this way (due to how rail blocks connect). The WesterosBlocks JSON doesn't have a lily pad block model, so I'm not sure how I would pull that off. The fact that lily pads can only be placed on water seems to be some hardcoded internal logic as far as I'm aware, sort of like how vanilla carpet blocks break if there's nothing below them, but our own carpet blocks are stateless. But maybe there's something in the blockstate file or model file which can affect that. Frankly, however, knowing how our builders typically operate, if people find a use for duckweed like in the image you linked, they'll try to WE it in regardless. And in general I'd like to minimize use of any "unstable" blocks which can disappear based on state. As far as custom water, that definitely won't work - remember we still technically have that waves CTM in the resource pack, but it hasn't been working for ages.
- Roses: I matched the colors very carefully for those in the textures, so I think the leaf blocks being slightly darker is just due to block shading. Not a huge concern though IMO.
- Heather and Red Fern: Yup, I agree! I do plan to go through our foliage blocks and revamp the block models at some point. However, I decided it would be too much to do in one update, so I'm going to work on it for a future one (perhaps just focusing entirely on block models).
- Nettle: I don't really see what you mean? The leaves are basically paired in the single block. As far as density, that's something I'd rather try to pull off with a model change in the future rather than changing the texture.