Yeah, I totally agree! My texture was just a quick sketch since CashBanks wanted to work on that part of the block, I'll just work on the modeling and implementation.Kinda reminds me of the Choomah's in the Big Lez Show...
It is frightening, but would it be possible to make it look more like a surreal aged, lined face rather than a bearded man? More like the reference image provided with more shadows and very deep wrinkles
Does this pack include the other stuff like the 3D wheel, rake block, etc?
It doesn't currently because it was easier for me to iterate on paper/ scroll designs which all draw from a single texture tile. For feature parity with the current block there should be a 1 in 7 chance for a book to appear but I think it makes more sense to split these into two bocks down the line: A block that gives you a few scrolls and loose sheets of paper, and a bock that gives you various types of books (open, closed, stacks, etc).Does this include the book as well? We got book stands in libraries around Westeros
Yup, just try it out!Does this pack include the other stuff like the 3D wheel, rake block, etc?
A thin top like a carpet could work well, and shouldn't be an issue for the overhang useI'm wondering if it would be better to make these beams have a solid top so we could also use them as shelves (as we sometimes use open gates on the server) and actually put stuff on top of them. Would it conflict with their use supporting overhangs?
Thanks for pointing to that use too, I totally forgot that was a thing. I was always put off a little by how the shelves are essentially huge in scale. They stick out 1 meter (1 block) which is large if you think about it relative to the average size of a house. I think I'd rather add dedicated shelves that don't protrude one full block but rather 3/4 or maybe only 1/2 of a block. One could consider adding dedicated shelves to contain really common medieval items that work in any context: A bunch of small jars, plates, etc. Somebody posted a link to a reconstructed realistic medieval house once (somewhere in Britain). Could somebody help me dig that up for reference?I'm wondering if it would be better to make these beams have a solid top so we could also use them as shelves (as we sometimes use open gates on the server) and actually put stuff on top of them. Would it conflict with their use supporting overhangs?
This beam block could actually be an ideal candidate for a type of block model that can be extended so the beams you see protruding on the outside of the house also line up with the ceiling beams inside. And if I added a wooden carpet type "cover" on top of them you couldn't choose what kind of ceiling you'd want inside. It would be less modular that way.timber frames so people can chose whatever ceiling they want if they add these as beams in the future
Technically, it's true that our shelves are too big/large, but it's to the scale of our baskets and all other blocks we can put on them. Our world is set on a 1m scale so it's difficult to represent it differently. I'm afraid making shelves half-blocks would make it super hard to work with our other blocks, and would risk outdate many ints.Thanks for pointing to that use too, I totally forgot that was a thing. I was always put off a little by how the shelves are essentially huge in scale. They stick out 1 meter (1 block) which is large if you think about it relative to the average size of a house. I think I'd rather add dedicated shelves that don't protrude one full block but rather 3/4 or maybe only 1/2 of a block.
Especially if we consider adding that sort of things.One could consider adding dedicated shelves to contain really common medieval items that work in any context: A bunch of small jars, plates, etc. Somebody posted a link to a reconstructed realistic medieval house once (somewhere in Britain). Could somebody help me dig that up for reference?