Project Application: Duskendale

Enah

Builder
but, you're giving more meaning than is there, you're adding far too much into it, that's all i'm saying. therefore you're putting extra words into his mouth, dark and dusk, they dont have to mean anything sinister or shadowy. it aint Innsmouth Massachusetts
 

Ben

Builder
Ser Dontos Hollard is the sole surviving member of House Hollard and was taken to King's Landing as a child and never returned to Duskendale. So if you plan to have Hollard rooms in the castle, they should be abandoned, as the rest of the house was exterminated a little over 20 years before the year our server is set in.
 

Veggie

The Old Bear
Maester
Update!

The exteriors of the Dunfort are done, and the project as a whole is now nearing its initial completion phase! Thanks to Dragons for all their help with it.

The manses of the minor houses named in the canon have now been snapped up, a special shoutout to Ammika for her work on Darke and Leek, as well as Adorkabley for their assistance with the Darke keep. Thanks to Codd for his work on the Rykker's holdfast prior to their ascension to the Lordship of Duskendale. Thanks to Benpwen for his work on the Darkwood keep.

There are some cool buildings that are available in the last part of Duskendale. These include a large inn, a brothel, and a manse of the Dargoods. Have a look in game for everything available.

Calling for help on the Dunfort's interiors! -- Especially applying gradients to buildings.


There are a number of outbuildings in the yards surrounding the main keep which have yellow glass blocks marking them as available for people to do. Some highlights are the structure in the entrance yard, the knight's halls kitchens, and the broken tower.

Be sure to give me or Dragons a nudge if it's okay for you to build these-- I'm likely to say yes but just want to hear your thoughts.

Have an idea for a cool room in the Dunfort you think I should consider? Then let me know. Test on your plot and I'd be happy to see if it can fit.

The Dunfort will be austere, and forboding inside. The rooms will be comfortable and grand, but not ornate and delicate. Think barrell vaulted rooms which are dark and gloomy, save for a tiny bit of light from a few arrow slits.
 
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Veggie

The Old Bear
Maester
New plots! Can be found at the usual warps!

Ammika knows what she's doing with these rowhouses, so don't be restitant to her feedback!

If you'd like to furnish a room at the Dunfort, then let me know! I'm still open to lots of ideas for each room!
 

Rakdar

Nobuild
I love how the crypts are absolutely massive and maze-like and that they can end up anywhere. Very nice touch and very unique, it feels appropriate. From the sprawling and catacomb-ish structure I take it that the ossuary idea is being considered?

As for suggested rooms for the interiors, I haven't seen a library yet. That sounds like something the urban and rich Darklyns would have had. Perhaps the empty room near to the lordly quarters could be used? There doesn't seem to be a specific designation yet, other than generic guard quarters.

EDIT: Something that has caught my attention is that there is no simple way of accessing the Great Hall from the main noble areas of the castle, from what I can see. Is it WAD or am I missing something?

EDIT2: I’m retarded and missed the very obvious door.
 
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Veggie

The Old Bear
Maester
The Dun Fort is (largely) done!

Many thanks to @Xeson for picking up the slack when I couldn't see the light at the end of the tunnel, and Dragons for doing the palette and generally being excellent.

Feel free to walk around and bringing anything strange to my attention, preferrably via in game mail.

If you'd like to take ownership of a chunk of sprawl then do get in touch,

V
 
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