This is my application for the mini at Burleyham2.
View attachment 9881
I laid the plots out at the actual site of Burleyham2 rather than at my plot, as the copy of the area at my plot was too small and I felt too awkward to say to Ravish that the second time he copied and pasted the area area was still too small of a selection, so I placed the plots at Burleyham2 and got rid of them once I took the screenshot. If this is approved, I'll stick 'em back up again. The Village contains 7 homes, as well as a communal barn for storing crops and cheese, and some sheds for their goats. It also contains the home of a local Wise Woman/
Witch/Hag and her apprentice, acting as the local healer, delivering babies, tending wounds, healing livestock, etc. Any whispers about her conducting strange rituals deep in the woods at ancient weirdwood trees are rumours, and are not to be taken seriously if you value your life. She's just a healer, not a witch. I promise.
I promise.
All the buildings will be made of wood in accordance to the styleguide at /warp burleyham2, and minor details of the small-scale local lumber industry should be present in places, though no buildings properly dedicated to the industry exist. I have decided not to add yards yet, since the terrain is awkward and unnatural in many places, and at least a little bit of terraforming in the small section of the valley where the village is situated will probably be necessary before any building starts. As one last note, I'm for now going to say that all the unmarked buildings are the homes of farmers/shepherds, but should I add a hunter or (at most) two, or is the local wildlife too thin for that?
Tests for the architecture may be found below, and at my plot at /warp imic.
View attachment 9882
Hopefully I haven't forgotten anything, sorry if I have...
And I'll tone down the witch thing in future, she's just a Healer, I promise.