Approved Mega Project: Upper Honeywine (Brightwater Keep, Roxton, Hastwyck) by Margaery Tyrell

AerioOndos

Donkey Lord
Staff member
Pronouns
they/them
Which castle are you using Amboise as inspiration for? Brightwater?

For the other two, it'd only be good in it's 13th-early 14th century form.

Loving the development of terrain and just as further recommendation, I'd suggest placing the forests only on hillsides or difficult terrain to cut wood on, and having managed copses elsewhere on flat ground.
It'd help give the feeling that the region hosts a very large population centre that'd consume a huge amount of wood and so the best quality resources in accessible places would have already been exploited.
 

Margaery_Tyrell

Shadowbinder
Which castle are you using Amboise as inspiration for? Brightwater?

For the other two, it'd only be good in it's 13th-early 14th century form.

Loving the development of terrain and just as further recommendation, I'd suggest placing the forests only on hillsides or difficult terrain to cut wood on, and having managed copses elsewhere on flat ground.
It'd help give the feeling that the region hosts a very large population centre that'd consume a huge amount of wood and so the best quality resources in accessible places would have already been exploited.

Yes for Brightwater and yes in the 13th century version as the modern is too…deconstructed and palac-y for my tastes, I picked Amboise for its placement on the hill overlooking a river and because of its historical paralells (King Louis the XIV basically stripped the noble of Amboise to get access to his citrus trees for the Orangerie at Versailles, the same way the Tyrells attainted the Florents)

And yes that us my intention for the forests as well
 

Opaco123

Poet
I would make an argument for a proper godswood in BWK as opposed to a garden. Godswoods would be signs of heritage and wealth, and all canon indicates houses try to have them whenever possible. The Arryns attempted to put a weirwood in the Eyrie despite being fully Andal, a godwood was put into Harrenhal despite the Hoares believing in the FotS, the Targaryens put a godswood in the Red Keep despite having no connection to the First Men, etc. The fact that HIghgarden and near every other great castle in Westeros still has its godswood is a sign that it's fashionable. Also the Florents are known for claiming their First Men heritage and connection to the Gardeners as why they are more fit to rule Highgarden over the Tyrells; a godswood would show this lineage. IMO the only places where not having a godswood would be common are places where they're unable to grow or were conquered by Andals, neither of which apply to the Reach.

On a more meta note, this server focuses highly on realism over fantasy. Godswoods are the one canonical aspect of castles in ASOIAF that make them purely Westerosi and not just European. They are a way to undeniably tie castles to ASOIAF and I think that's a good thing, especially for an important castle like BWK.
 

Margaery_Tyrell

Shadowbinder
I would make an argument for a proper godswood in BWK as opposed to a garden. Godswoods would be signs of heritage and wealth, and all canon indicates houses try to have them whenever possible. The Arryns attempted to put a weirwood in the Eyrie despite being fully Andal, a godwood was put into Harrenhal despite the Hoares believing in the FotS, the Targaryens put a godswood in the Red Keep despite having no connection to the First Men, etc. The fact that HIghgarden and near every other great castle in Westeros still has its godswood is a sign that it's fashionable. Also the Florents are known for claiming their First Men heritage and connection to the Gardeners as why they are more fit to rule Highgarden over the Tyrells; a godswood would show this lineage. IMO the only places where not having a godswood would be common are places where they're unable to grow or were conquered by Andals, neither of which apply to the Reach.

On a more meta note, this server focuses highly on realism over fantasy. Godswoods are the one canonical aspect of castles in ASOIAF that make them purely Westerosi and not just European. They are a way to undeniably tie castles to ASOIAF and I think that's a good thing, especially for an important castle like BWK.
I’ll take this into consideration for Brightwater.

I am planning to incorporate a weirwood in some capacity for Bwk. The Reach is heavily Andalized and the Florents have a tendency (especially recently) to jump ship to other faiths so it wouldn’t surprise me if The Florents dumped the Old Gods for the Seven by cutting down their weirwood or secularizing their Godswood like the Tullys did.

But thank you for the suggestion
 

CashBanks

A Knight at the Opera
Staff member
Happy to jump on as an approving mod too.

Would be good to get some details of the planned non-redo update of the Honeyholt area when those are ready. I'll echo Eld's point as well about avoiding taking on too much terra at once, space it out so it's not all placeholder. Can loop me in when you want to make a start on the Honeywine.

Florent scum!
1671178881713.png
 

Margaery_Tyrell

Shadowbinder
Hello there is an open mini at /warp roxtonseptry, the details of the septry is on the giant ball of wool.

Please indicate where I can find the build if you're going to test for it (warp and coords), and feel free to be creative with the parameters given (except no usage of terrainset in the pallete).
 

Margaery_Tyrell

Shadowbinder
There are plots available at /warp roxtonhamlet2.

Please use the houses at /warp roxtonhamlet1 as a style guide. 2 story houses are based off of houses at /warp roxtonvillage.

There is also an inn to test on your plot at /warp roxtonhamlet2

Feel free to msg me about any questions and no terrainsets in the pallete
 
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