Ah, yeah I tried running the 1.12.2 version but the launcher freezes on 100% without loading the game.Mike specifically removed Liteloader since it has a high memory cost.
Hopefully it still works, though, as the current macro mod is pretty limited compared to the liteloader one.
Increase the memory in the launcherAh, yeah I tried running the 1.12.2 version but the launcher freezes on 100% without loading the game.
LiteLoader is a lightweight mod system designed to provide simple loader functionality for client-side mods which don't need to modify game mechanics.www.liteloader.com
I tried a different computer, going from 5GB to 24GB memory allocated, with the same result unfortunately. I can try copying out the console/log if that helps.Increase the memory in the launcher
Yeah I extracted it, I’ll try again with a clean install or something, how much memory have you got allocated?Installing Liteloader and Macro+Keybind mod just worked fine for me.
Did you perhaps put the Liteloader installer jar in the mods folder? You need to execute the installer, click the "extract liteloader" option, and extract it to your mods folder instead.
Also, is it possible for Liteloader and Macro+Keybind mods to be "optional" mods in the launcher that are disabled by default, like WE CUI?
Yeah I’m not sure if this is tied to the other bug we’re seeing with WE where the brushes now have a really short right click range - when I tried the Schem Brush earlier I wasn’t able to left click at a bigger range either.Noticed an issue with schemsets
I do /schbr &PoplarM and &AspenM and trees are not placed unless I'm actively clicking the block its supposed to go on instead of being able to do so from a distance, meaning that it can spawn 2-4 trees per spot.
Thats why we kill them after using themI found a minor bug with horse spawns that might be an issue down the line if too many people do this. If you spawn a horse, get off of it, warp to a place outside of the main map, e.g. spawn, and then warp /back, your horse will still be there, but spawning another one will not cause the first one to despawn. I even logged off the server and got back on, returning to the spot I was in, and that first horse was still there.
Not saying it wouldn't be hilarious for the entire server to be colonized by horses and for them to start tearing it all down and building a horse-based society, though.