Search results

  1. Thamus_Knoward

    Westeroscraft Pom&Specular addon?

    I remember calculating bumpmaps for our vanilla block textures at one point but I think there was an issue with CTM specifically random CTM.
  2. Thamus_Knoward

    Withdrawn House Florent lands & Brightwaterkeep and eventual redo

    I'm well aware of what an update would entail and am willing to draft and coordinate a shared systematic effort. Why not? It should be brought up especially when supposed "canon inconsistency" is used to argue for the removal of a project. It's nonsensical to make that argument when the...
  3. Thamus_Knoward

    Withdrawn House Florent lands & Brightwaterkeep and eventual redo

    "To be clear, Hastwyck is practically up to par with Bandallon, Hammerhal IS being redone, uplands desperately needs it and Yelshire was actually just finished about a year ago and established a more modern style of its type." The point I was trying to make is this: Where does the area of...
  4. Thamus_Knoward

    Withdrawn House Florent lands & Brightwaterkeep and eventual redo

    Just to clarify, our wiki is not trustworthy in terms of canon information. Whatever it says there unless backed up by a reference should not be taken as canon! In fact, after a quick check through all ASOIAF related literature...
  5. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Option 3 is totally fine, because you're building on colours that exist in our palette. I am sure you see how much of a nuclear difference option 1 is from all of our 'fabric base' colours. Thats precisely also what I pointed out when you worked on the mural for white harbor. You gotta try yo...
  6. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    In general that would be my only criticism and I recommend that you keep all the banners in a place where you can simulatenously apply changes to all of them! Also, another recommendation which will make all of your work uniform and fitting with our blocks, is to keep a consistent palette of...
  7. Thamus_Knoward

    Models, Blocks and Blockstates

    For those interested in creating block models and helping with the texture process. Check this out: http://www.westeroscraft.com/threads/making-custom-block-models-in-westerosblocks.1082/ There are two fundamental ways of handling our future block models. 1) Treat each pixel = 1 voxel or 2)...
  8. Thamus_Knoward

    Textures Making custom block models in WesterosBlocks

    Hey Community, I made a guide :) Should be pretty much self explanatory! For discussions on tools and results please go here: http://www.westeroscraft.com/threads/models-blocks-and-blockstates.926/ Enjoy!!!
  9. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    You're still on the road :O Man I thought you'd be back already! I've done the vanilla walls, iron rungs and regular ladders so far. I wanted to give furnaces and household items a go, but I haven't had the time yet because in addition to making the models I also have to remake the textures...
  10. Thamus_Knoward

    Oldtown: Hightower and Battle Island

    I want to point out that according to the wikipedia article on labyrinths this is a modern distinction by enthusiasts! Apparently, both in the traditional Greek and lexical English the words Maze and Labyrinth are synonymous. In any case, it is hard to guess whether either of them applies better...
  11. Thamus_Knoward

    Oldtown: Hightower and Battle Island

    I'll be taking a look at the plans in detail and offer suggestions. Do you happen to know if my original model is still around? It contained a detailed list of ideas for the interior of the HT.
  12. Thamus_Knoward

    WesterosCraft showing at the V&A Museum!

    I am going for sure!
  13. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    My stance on that right now is yes. Whatever helps us to pin the usage of a block to a single case makes us more future-proof. But then again, I didn't know you had added 4 different types. The texture was difficult to make because the water block has some internal logic that uses a vertical...
  14. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Now imagine a thin layer of water on the topside of the middle basin :P
  15. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Emote, did you make a distinction between fountain-strength vertical water and waterfall-strength? I haven’t seen the block yet but I think this distinction should be made because a fountain won’t have the flow rate of a waterfall and I‘m predicting that this will be an eventual usecase of the...
  16. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    But wouldn't it make sense to get a more stable block now? One that only has the water texture and "no-collision" set to true, so that we can have a stable bock to work with that we can replace with a block with the desired behaviour later down the line?
  17. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Last ditch request: could we get a sand-type water block for puddles, creeks and low ponds?
  18. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Always go for implementing all distinct options! For our rivers and pebble beaches wet and dry blocks are a must!
  19. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    when I made the texture the high contrast one was supposed to be wet and low correspondingly dry pebbles.
  20. Thamus_Knoward

    burgrekonstruktion inspiration.

    Massive collection of photos from all over the world (!?) organized by region: http://www.wehrbauten.de/