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  1. Thamus_Knoward

    burgrekonstruktion inspiration.

    The site was organized by the Bundesländer of Germany, and it seems the download section is still active. So I specifically searched the site for files ending in .pdf and voila: http://burgrekonstruktion.de/download/Burgen-Hessens-NRWs-RhPflz.pdf...
  2. Thamus_Knoward

    Models, Blocks and Blockstates

    Yeah, that is some hot stuff: I gotta make the texture darker but I think the shape is quite alright.
  3. Thamus_Knoward

    Models, Blocks and Blockstates

    3D ladders? Man, I hope no one is using those in any other way!
  4. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    The second and second last look like they're carved but for the rest you need to improve the object shading imo. Also I'd use the darker saturated gray/brown tone from the first, second and second last instead of the pure black/desaturated gray as the outlines of the faces. All the facial...
  5. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I think if we add this it should be at the 100% mark and then with a concerted effort of everyone.
  6. Thamus_Knoward

    Models, Blocks and Blockstates

    Sorry Emote, my kipkorn-addled mind wasn't able to communicate clearly: With my progressed understanding of blockstates now I think I can confidently say that conditional block models can depend only on the blockstates that are hardcoded for each distinct block type...
  7. Thamus_Knoward

    Models, Blocks and Blockstates

    Yeah it does but there is a catch, I‘m restricted by having to stick to the standards wall blockstates hence I cannot do advanced sensing of the surrounding blocks. The wall block connects to any hardcoded block up/down/nsuw of itself. Initially i wanted to make the wall block connect wholly to...
  8. Thamus_Knoward

    Models, Blocks and Blockstates

    As of today I consider the holey wall model fixed. And I managed to test out a custom rungs block model with WesterosCraftBlocks. That means we're set for the 3D-ification of all our custom block models: https://puu.sh/zPXdo/cba0d9d612.png
  9. Thamus_Knoward

    Models, Blocks and Blockstates

    You might wanna include a link to that folder?
  10. Thamus_Knoward

    Models, Blocks and Blockstates

    @AerioOndos Under "Settings/Snapping/Grid Resolution/" You can change the grid to 32x32, and the bottles are 4x4 or 3x3 with that grid I think. The tumblers are definitely 2x2. Good idea about asking, I am unfortunately not entirely sure and the files are on my desktop PC at home. I won't be...
  11. Thamus_Knoward

    Models, Blocks and Blockstates

    And again, let's not repeat the mistakes we made with random textures that show different things on the same block! We‘re opening Pandora‘s box if we go down that path: 1. person A decides they want a bakery that only sells lemon pies. 2. they place the pie block and delete all the fruit pies...
  12. Thamus_Knoward

    Can i recreate these builds and put them in my Own world?

    To whom edited my post: I didn’t know censorship of criticism was a thing now. Apologies for offending, please do heed my point though because it has been valid ever since I stepped down. Also whitewashing to me seems like the wrong approach to foster a loyal and progressive community.
  13. Thamus_Knoward

    Can i recreate these builds and put them in my Own world?

    I honestly don’t understand the big deal and the negative respones. We’re a public domain, non-profit server, taking heavy inspiration from someone elses (actually copyrighted) intellectual property and nowhere have we defined a valid licensing statement. In fact, we rely on courtesy and common...
  14. Thamus_Knoward

    Models, Blocks and Blockstates

    Definitely possible, but I've come to the realization that implementing models that depict different objects on the same block will inevitably worsen the situation we already have where a single block has different meanings in the world. So those changes will be purely texture based. Really...
  15. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    I'd like to suggest that you lighten your blacks in all of the banners, and remember to highlight that there are visible wool fibers on our wool blocks. In some of the banners the blacks are so dark that the motive doesn't look like its stitched onto the banner anymore but looks detached/...
  16. Thamus_Knoward

    Models, Blocks and Blockstates

    Okay, I’ll try to explain this. Since 1.8 the way any block can be defined by the resource pack has changed. So now it's possible to change the texture and the model of existing vanilla and modded blocks. The new system now allows conditional, multi-state model-texture combinations. So what...
  17. Thamus_Knoward

    Models, Blocks and Blockstates

    @Aslanio Does have a good point tho. Flagons may have been placed with symmetry and proportion in mind and replacing them with assorted random bottles may not improve the look of some places. We really need a more concerted, empirical effort at determining what exactly can still be altered and...
  18. Thamus_Knoward

    Models, Blocks and Blockstates

    I'd personally prefer to remove the actual current flagon block altogether as it is grossly out of proportion. The actual glas bottles are a bit more to scale tbh. But hey if we'd rather prefer to have comically oversized items I'm not gonna judge. I suppose we could keep the massive flagon as...
  19. Thamus_Knoward

    Models, Blocks and Blockstates

    Please don't confuse texture work with block models. The above has nothing to do with what ought to be discussed in this thread, which is the shape of the block not its texture. @Wazgamer Update to the glass flagon (untextured):
  20. Thamus_Knoward

    Models, Blocks and Blockstates

    You're right Howy, and they've been used as pails, and buckets and building components i.e. on top of chimneys. Could one of you perhaps start a list of items that have one absolutely unique purpose only? Those are the ones I believe we can sensibly replace. I think I'm a little too out of...