The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
I agree with those Tham! My only skepticism is with the vertical overlay CTM. I believe you tried something like this initially, and it didn't look great - if you have a 45° rock face for instance, the vertical CTM would be applied to the sides of every individual block, rather than having those...
Thanks Simb.
Regarding fixing the placed schemsets, I think it should definitely be possible to use large selections and just use an adjacency mask to select blocks adjacent to the terrainset. This would only be a concern if there were houses which had cobble slabs/stairs/etc. adjacent to...
Hi Simb,
I'm not sure what you mean by "outdate" here. The change to the terrainset texture was made automatically & retroactively to the entire map, so it cannot have outdated anything in the usual sense of the word. Do you perhaps mean instead that you think it made 80% of the server look...
Hey GoatLord,
Awesome work on this house! You've nailed the style on this one and the daub & wattle looks perfect.
My only feedback is that you've used blue slate whereas the Fairmarket style has black slate. It's a common mistake people make to mix them up, because they look sort of similar...
Here's a texturepack with the old terrainsets for anyone who still wants to use them:
https://www.dropbox.com/s/9m47bg2pz1wzi0k/WesterosCraft_Old_Terrainsets.zip?dl=0
I modified each tile in the new terrainset randomly to match the color of one of the old terrainset tiles.
Like I suspected, it didn't really seem to change much, and also looks rather odd up close. I don't think random hues will work without random textures as well (well, technically the new...
Hey GoatLord,
Good work on this house! Definitely an improvement. I think your interiors are well done, and the exteriors are almost there. Here's some of the feedback I have this time around:
- I agree that the house plot might be a little bit too large, but I think you did a good job filling...
I respectfully disagree. The difference between realistic striations & irregularities and the random noise of the old terrainsets is about as large as the difference between a nice smooth gradient and a random mix of stone bricks in a castle. Moreover, some of the textures in the old terrainset...
Hi Nuggs,
I take your point, but with respect to the monotonicity of areas like the Giant's Lance, my view is that this is a problem with the underlying terraforming being monotonous in the first place, and hence relying on the old terrainsets adding superficial detail via random noise - it's...
Whoever’s doing the southernmost latitudes in the transition area will need to be most careful.
When replacing, you should make sure to select only the spruce IDs: 18:1,18:5,18:9,18:13. I’m not sure what people use the other leaf blocks for. If there’s oak/jungle/birch leaves under snow blocks...
No
Maybe
Chill with the requests, I want to reorganize them a bit before working on anything new, possibly move them onto Github issue request forms and leave the threads for discussion.
Hey everyone, there's been a block update on the main server! Mostly some significant bug fixes, and a couple nice changes/additions as well.
Changelog:
-Added stairs/slabs/walls for river cobble & small smooth stone brick
-Added arbor small brick
-Added normal & ornate arrow slits for small...
Hey sorry for the delay!
The Duskendale house seems good and pretty much up to standards. However, Duskendale predominantly uses a "no-overhang" style on the houses, where the roof does not overhang over the front of the building. This has become a preferred building style in many places...
Sure thing! I tried to re-create the layout of your previous house to give an example of how I would do the daub & wattle, as well as playing around a bit with foliage to spice it up a bit. Here's what I came up with:
Here's what the daub & wattle patterns look like without the foliage...
I don't think it's related to that sub, it's pulling from random ASOIAF subreddits to find comments with content similar to the thread title.
https://www.reddit.com/r/SevenKingdoms/comments/bz30gd/claim_house_nayland_of_hags_mire/
Sure, here's what I've been using:
https://www.dropbox.com/sh/yx6di9f0khh1so0/AAD0ep8dAdfK9DxeVftT7Uzpa?dl=0
If we're going to try a very large repeat_overlay, we wouldn't need the 'heights' fields anymore, and could just use a single .properties file generated as I mentioned above. We'll...
You're replying to a bot.
https://www.reddit.com/r/IronThroneRP/comments/d87krw/long_live_the_hand/
Why would someone make such a bot? Absolutely no clue...
Crazy thought, but is it possible to do a 256xN repeat_overlay (where N is something sufficiently large that it doesn't tile badly), using a small handful of tile images (just solid colors of varying hues/opacities), and automatically generating tiles=<string> in the properties file from a...
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