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  1. Emoticone11

    Westeroscraft Texture Pack Megathread

    I agree with those Tham! My only skepticism is with the vertical overlay CTM. I believe you tried something like this initially, and it didn't look great - if you have a 45° rock face for instance, the vertical CTM would be applied to the sides of every individual block, rather than having those...
  2. Emoticone11

    Westeroscraft Texture Pack Megathread

    Thanks Simb. Regarding fixing the placed schemsets, I think it should definitely be possible to use large selections and just use an adjacency mask to select blocks adjacent to the terrainset. This would only be a concern if there were houses which had cobble slabs/stairs/etc. adjacent to...
  3. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hi Simb, I'm not sure what you mean by "outdate" here. The change to the terrainset texture was made automatically & retroactively to the entire map, so it cannot have outdated anything in the usual sense of the word. Do you perhaps mean instead that you think it made 80% of the server look...
  4. Emoticone11

    TheGoatLord Builder Application

    Hey GoatLord, Awesome work on this house! You've nailed the style on this one and the daub & wattle looks perfect. My only feedback is that you've used blue slate whereas the Fairmarket style has black slate. It's a common mistake people make to mix them up, because they look sort of similar...
  5. Emoticone11

    Westeroscraft Texture Pack Megathread

    Here's a texturepack with the old terrainsets for anyone who still wants to use them: https://www.dropbox.com/s/9m47bg2pz1wzi0k/WesterosCraft_Old_Terrainsets.zip?dl=0
  6. Emoticone11

    Westeroscraft Texture Pack Megathread

    I modified each tile in the new terrainset randomly to match the color of one of the old terrainset tiles. Like I suspected, it didn't really seem to change much, and also looks rather odd up close. I don't think random hues will work without random textures as well (well, technically the new...
  7. Emoticone11

    TheGoatLord Builder Application

    Hey GoatLord, Good work on this house! Definitely an improvement. I think your interiors are well done, and the exteriors are almost there. Here's some of the feedback I have this time around: - I agree that the house plot might be a little bit too large, but I think you did a good job filling...
  8. Emoticone11

    Westeroscraft Texture Pack Megathread

    Are you sure you have the graphics set to Fancy? This issue should only happen with Fast graphics.
  9. Emoticone11

    Westeroscraft Texture Pack Megathread

    I respectfully disagree. The difference between realistic striations & irregularities and the random noise of the old terrainsets is about as large as the difference between a nice smooth gradient and a random mix of stone bricks in a castle. Moreover, some of the textures in the old terrainset...
  10. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hi Nuggs, I take your point, but with respect to the monotonicity of areas like the Giant's Lance, my view is that this is a problem with the underlying terraforming being monotonous in the first place, and hence relying on the old terrainsets adding superficial detail via random noise - it's...
  11. Emoticone11

    Covering the north in Snowy Spruce

    How many selections did it take to do @CashBanks ?
  12. Emoticone11

    Covering the north in Snowy Spruce

    Whoever’s doing the southernmost latitudes in the transition area will need to be most careful. When replacing, you should make sure to select only the spruce IDs: 18:1,18:5,18:9,18:13. I’m not sure what people use the other leaf blocks for. If there’s oak/jungle/birch leaves under snow blocks...
  13. Emoticone11

    Westeroscraft Texture Pack Megathread

    No Maybe Chill with the requests, I want to reorganize them a bit before working on anything new, possibly move them onto Github issue request forms and leave the threads for discussion.
  14. Emoticone11

    Westeroscraft Texture Pack Megathread

    Hey everyone, there's been a block update on the main server! Mostly some significant bug fixes, and a couple nice changes/additions as well. Changelog: -Added stairs/slabs/walls for river cobble & small smooth stone brick -Added arbor small brick -Added normal & ornate arrow slits for small...
  15. Emoticone11

    Backmischung Builder Application

    Hey sorry for the delay! The Duskendale house seems good and pretty much up to standards. However, Duskendale predominantly uses a "no-overhang" style on the houses, where the roof does not overhang over the front of the building. This has become a preferred building style in many places...
  16. Emoticone11

    TheGoatLord Builder Application

    Sure thing! I tried to re-create the layout of your previous house to give an example of how I would do the daub & wattle, as well as playing around a bit with foliage to spice it up a bit. Here's what I came up with: Here's what the daub & wattle patterns look like without the foliage...
  17. Emoticone11

    Approved House Nayland of Hag's Mire by Desmera

    I don't think it's related to that sub, it's pulling from random ASOIAF subreddits to find comments with content similar to the thread title. https://www.reddit.com/r/SevenKingdoms/comments/bz30gd/claim_house_nayland_of_hags_mire/
  18. Emoticone11

    Westeroscraft Texture Pack Megathread

    Sure, here's what I've been using: https://www.dropbox.com/sh/yx6di9f0khh1so0/AAD0ep8dAdfK9DxeVftT7Uzpa?dl=0 If we're going to try a very large repeat_overlay, we wouldn't need the 'heights' fields anymore, and could just use a single .properties file generated as I mentioned above. We'll...
  19. Emoticone11

    Approved House Nayland of Hag's Mire by Desmera

    You're replying to a bot. https://www.reddit.com/r/IronThroneRP/comments/d87krw/long_live_the_hand/ Why would someone make such a bot? Absolutely no clue...
  20. Emoticone11

    Westeroscraft Texture Pack Megathread

    Crazy thought, but is it possible to do a 256xN repeat_overlay (where N is something sufficiently large that it doesn't tile badly), using a small handful of tile images (just solid colors of varying hues/opacities), and automatically generating tiles=<string> in the properties file from a...