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  1. Emoticone11

    Westeroscraft Texture Pack Megathread

    Good stuff! So something a bit closer to the hue of the original Reach terrainset, then?
  2. Emoticone11

    Westeroscraft Texture Pack Megathread

    Yeah sorry, didn’t mean to seem dismissive of that! Was just responding to the overlay thing. Do you have an example in mind of what you mean? IRL inspiration images as well as “attempted dioramas” (showing the need for the suggested option) would both be helpful to provide for anyone giving...
  3. Emoticone11

    Westeroscraft Texture Pack Megathread

    Yeah, the "blur" effect between the terrainsets is done with overlay, which is a type of CTM. That'll appear in the future "automagically" once we finalize the different terrainset textures we have - for now, just do your testing imagining the smoother transitions. What's most important is just...
  4. Emoticone11

    Westeroscraft Texture Pack Megathread

    PSA: we still need people to help test terraforming with the different terrainsets (e.g., making dioramas), and giving feedback on which colors/textures/etc. would be useful that are missing currently. Specifically, what additional variants are needed to help with realistic transitions...
  5. Emoticone11

    1.12.2 Bug Report Thread

    10G min and 13G max, probably more than necessary though.
  6. Emoticone11

    1.12.2 Bug Report Thread

    Installing Liteloader and Macro+Keybind mod just worked fine for me. Did you perhaps put the Liteloader installer jar in the mods folder? You need to execute the installer, click the "extract liteloader" option, and extract it to your mods folder instead. Also, is it possible for Liteloader...
  7. Emoticone11

    1.12.2 Bug Report Thread

    Mike specifically removed Liteloader since it has a high memory cost. Hopefully it still works, though, as the current macro mod is pretty limited compared to the liteloader one.
  8. Emoticone11

    1.12.2 Bug Report Thread

    Both the vanilla bed and the opaque glass seem to be resource pack side issues - will try to take a look as soon as I get a chance.
  9. Emoticone11

    Shader Screenshots

    Played around with the parallax mapping stuff, which works in Sildur's as well as SEUS: This is just with a bump map & specular map I found in some vanilla pack, so it doesn't look very good, but it's definitely possible with our custom blocks. I'm not really sure the reward vs. effort is...
  10. Emoticone11

    1.12.2 Bug Report Thread

    1.13 update isn't coming anytime soon, unless something unforseen changes. Red is working on possibly creating a custom debug wand, though.
  11. Emoticone11

    1.12.2 Bug Report Thread

    Custom titles don't seem to be appearing, though the data is all still there (i.e., doing /lp user Emoticone11 meta info shows the custom titles).
  12. Emoticone11

    1.12.2 Bug Report Thread

    Going to hazard a guess that fences are connecting with fences with the same IDs, and not connecting with fences of different IDs. Should be fixable. Keep using fences as if they were connected in the meantime.
  13. Emoticone11

    1.12.2 Bug Report Thread

    Read the OP nuggs
  14. Emoticone11

    1.12.2 Bug Report Thread

    Is this also true of any other custom blocks, such as the custom carpets, custom beds, custom banners, etc.?
  15. Emoticone11

    ContraContradict Builder Application

    Hey Contra, Lovely work! Your house seems to check all the boxes of what a Fairmarket house should look like. No major feedback here, just a couple very minor things I want to point out: - It's usually good practice to avoid having a lit furnace block adjacent to wood planks, like in here. Try...
  16. Emoticone11

    Shader Screenshots

    To get things like this, you have to create specular and normal maps for each individual texture. I think that might be possible already with some shader packs, but I've never experimented with it. Also, I'm not sure how it works with custom blocks.
  17. Emoticone11

    MixtCrimson Builder Application

    Hey MixtCrimson, Sorry for the delay in response on our part! I'm glad to see your interest in our server. Feel free to poke me if I don't reply within a few days in the future. Overall, your house is a really nice start - you seem to have a good grasp on our humble "rural style" to begin...
  18. Emoticone11

    Shader Screenshots

    Whoa, apparently SEUS is working on a ray-tracing implementation that doesn't require RTX: That seems promising.
  19. Emoticone11

    ContraContradict Builder Application

    Hey Contra, Sorry about the delay again! Work got really busy and it slipped my mind for a moment. Overall, this looks pretty good. Pretty simple, but that's usually a good thing when it comes to rural buildings. The garden looks nice. While I won't make you change anything about the current...
  20. Emoticone11

    ContraContradict Builder Application

    Hey Contra, I actually thought the interiors were pretty well done this time, which is why I didn't leave as much feedback on them. I like the potter workshop; all the main components I can think of off the top of my head seem to be there. The layout seems fine, from the limited angles I can...