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  1. Emoticone11

    Noise Scripts

    Attached updated versions of the scripts to the OP; the previous versions were having some issues with sometimes not applying the mask correctly.
  2. Emoticone11

    Approved Project Application: Wickenden Redo

    !! Mini alert !! I'm opening the hamlet in the map above (/warp wdh5) for applications. I don't have a ton of backstory other than that it's a rural farming hamlet near the coast. Should mostly include animal pastures (some rough suggestions were given in the map above) and a couple fields. I...
  3. Emoticone11

    scoopdjm Builder Application

    Hey scoopdjm/Ash, Lovely work on this house! You've caught on very fast; this house is a huge improvement and would fit in Woodwright rather nicely. Here's some of the feedback I have this time around: - It looks like you used the wrong stone blocks in the palette; you want to use "reach...
  4. Emoticone11

    leopardninja1 Builder Application

    Hey leopardninja, Good work on this house! The interiors are really nicely done. I've already gone over a couple of the issues with the exterior with you in-game re: the diagonal layout and the daub & wattle patterning, so I'm not going to repeat that feedback here. If you have any further...
  5. Emoticone11

    scoopdjm Builder Application

    Hey scoopdjm, Thanks for the application, and for being patient! I should be able to reply a bit quicker from here on out, but feel free to poke me if it's been a few days. Overall this is a pretty good first house! It has a pretty interesting & inspired shape, and I like the interior...
  6. Emoticone11

    leopardninja1 Builder Application

    Hey leopardninja, Thanks for your application, and for being patient! I should be able to reply a bit quicker from here on out, but feel free to nudge me if it's been a few days. Overall, this is a very nice first house! You did a good job with the snow and it definitely fits with the cozy...
  7. Emoticone11

    Westeroscraft Texture Pack Megathread

    Right, Tham makes a good point. Since I'm planning to add a generic dappled moss block (the same texture that's on eastern islands/iron islands terrainsets ATM) that can be placed over blocks like vines, this might not be necessary. The only shortcoming will be that the moss texture doesn't...
  8. Emoticone11

    Westeroscraft Texture Pack Megathread

    Biome shading doesn't really work well for mossy cobble, since the same hue has to be applied to the moss as well as the brick. If you give me a list of a handful of regional cobble/brick sets which could use a mossy variant, I'll take a look.
  9. Emoticone11

    Where on the timeline is our server? (3/3/299 AC)

    Coming from an exceptionally snowy part of the US, that's not really unusual. There's a lot of local variation in snowfall, and it's not too uncommon to get blizzards as early as October or as late as May. I think it makes sense for those two locations to have heavy snows, the former because...
  10. Emoticone11

    Mati1i Builder Application

    Hey Mati, Thanks for the application, and sorry for the delayed response! Overall an interesting house, and very nice details and foliage around it. However, it's not really in any of the building styles found on our server. Some brief feedback: - The layout of the house is rather unusual; a...
  11. Emoticone11

    Westeroscraft Texture Pack Megathread

    This is a 1.12.2 bug, right? I’ll have to talk to Mike to see what can be done.
  12. Emoticone11

    Abandoned House Ferren - ZeRamenGuy

    Approved by me as well Baff
  13. Emoticone11

    Westeroscraft Texture Pack Megathread

    Yup I can add the two banners - thanks for the reminder. Thanks for the list, EStoop . All of those variants sound reasonable. Just some clarifications: - How would the yellow infill variant under the Northern wood set differ from the yellow daub infill variant in the Oak set? Or would they...
  14. Emoticone11

    Completed Application Thread: House Varner Redo by Jakethesnake

    Hi Jake, Please don't nuke the things that people have worked on, like the town, but rather copy/paste it floating high above where it is currently. Then you can focus on redoing the terraforming. Later, you can re-use the houses that people have built after replanning the town. Overall, I...
  15. Emoticone11

    Westeroscraft Texture Pack Megathread

    I admittedly haven’t been following the road discussion threads at all, so this is the first time I’ve heard about these etching blocks. Assuming they’re specific for the great roads, I’m fine with adding them as soon as someone makes the textures and packages them up nicely for me. I agree...
  16. Emoticone11

    Westeroscraft Texture Pack Megathread

    Going to work on an update containing some of the stuff we've talked about: - The five alternate terrainsets that have been made so far (alt reach, alt westerlands, alt dorne, and two alt stormlands), if people are satisfied with them. - The ore block retextures - Vertical and close-studding d&w...
  17. Emoticone11

    PSA: never use //smooth while using /sel poly

    Hi, After a small incident today, I figured it's better to get "WE best practices" like this out on record rather than passing them around in-game. Never use //smooth while using a /sel poly selection, or any selection other than /sel cuboid. For some reason, the //smooth command will effect...
  18. Emoticone11

    PSA: stand outside of a selection when copy/pasting

    Hi, Just a PSA about a current bug with WorldEdit, so that people are aware and not caught off-guard. If you copy something while standing inside of a selection box, and then paste it somewhere else, you'll sometimes get a weird error where your connection to the server gets throttled - though...
  19. Emoticone11

    1.12.2 Bug Report Thread

    That's not a 1.12.2 bug; it happened in a previous update. Something about CTM textures being applied to each pane of a crosshatched model (e.g. web blocks) individually rather than as a unit. So it messed up any such block model using random CTM. There might be a way to fix it but I'm not sure.
  20. Emoticone11

    Approved Immersion Build - Hospital Complex Near White Harbor by Ric and Seri

    Ah, I thought it might have been some sort of specialized map-making program, since I saw that the key contained some symbols that weren’t used in the map. If you did it in GIMP, that’s impressive! Great presentation.