PSA: never use //smooth while using /sel poly


The Dark Lord Sauron

After a small incident today, I figured it's better to get "WE best practices" like this out on record rather than passing them around in-game.

Never use //smooth while using a /sel poly selection, or any selection other than /sel cuboid. For some reason, the //smooth command will effect the entire minimum bounding rectangle around the polygon selection, which means it will effect things that lie outside of your selection.
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