Style:
Houses are going to go through a 'sweep' style approval process, whereas notable errors, issues, and wrongs are meloned and builders recalled to fix said errors. This is a new form of approval process I am trying out, wherein builders are given a 'free for all' style wherein only a select few 'display' houses provide a style guide. The style guide then evolve from there. The 'display houses' used were the approved houses.
The reason the houses are getting 'bigger and bigger' is because thats literally how I envisioned it when I started as things go to the center. You will note that there is 'high urban', 'mid urban', and 'low urban' sections. These areas indicate the relative density and house 'size'. Low urban will be dominant, with mid urban next and then for the two blocks just south of the main square will be the 'high urban'. This is the densest part of town where space is scarce due to the expansion outwards from that epicenter. I think people are expressing concerns too early, and making presumptions about the direction of the town from herein. The town will remain respectively a town, it is the densest area so far that has been built already. I don't think house height will be an issue, considering the height of houses in other Riverlander towns...
Professions:
While I do agree that the placement of some plots was poorly decided (such as a tanner, which has been resolved), I think its folly to pay such extreme attention to the detail such as where noise might be loud from a neighbor. I disagree strongly with pursuing such a direction, and ask the server maybe slow down a little in its regime-like attention to detail. I am proud of our attention to detail, but sometimes we can go a little overboard. This sentiment is shared by others, but that's not for discussion in this thread.
Layout:
- That road will not be the main road to that section. Its more of a back alley - the main road cutting off where it begins to slope up the hill towards the sept. Also, being honest, its scenic and adds to the project. Personally I adore the little bridge, and I think its fine as back road despite not being as functional as it could be.
- I wanted a grid, you wanted a grid, we all wanted a grid. And I particularly enjoyed the idea of peasants trampling their way up steep hills like the bourgeois boy I am. The roads have been agreed to a reasonable steepness, such that carts might struggle to get up them but there are other paths available for said carts.
- I will be implementing more low class houses in low urban sections. However, I have to emphasise again that the class of houses is not indicative of their wealth but rather the design and shape of houses. Low class houses are all little pudgy things such as those built just south of the docks, along the lines of what might be found in the outer sprawl of KL. Too many of those and it'll look less like a town and more like a glorified farmstead.
- I am not building a town on a complete hill. Its been a nightmare as is working it around the current hill, which was already itself a response to feedback to make the terrain more natural with its surroundings. Its reached the most natural it can be before things start getting silly.
Other stuff:
- Its the purple plot near the sept. It will stretch over the road so as to fulfill the the canon regarding Arya's all-seeing abilities that GRRM so prescribed her.
- Its not entirely symmetrical, with jagged edges and rounded cutoffs. The multiple fountains thing is because I wanted to cover the sewer holes when I expanded the square to be more rectangular (another response to feedback).
Probies Prohibited From Building At Stoney Sept:
This is a topic unto itself.
Like at Bitterbridge, I have expressly forbidden probies from building at Stoney Sept. It preserves quality, first and foremost. I realise the importance of probies building houses and getting use to these areas. Stoney Sept is not a practice ground. This is a town with a very free style which is not suitable for probies, who are just starting, to build in. Already, there are and will be struggles with fully-fledged builders building in the town, but lets be honest I can't cherrypick who's banned. Instead, I would rather not risk the reduction in quality from probies who are not prepared to handle normal, strict style guides - let alone broad, non-existant ones - yet. Some builders aren't either, but at least they have been through the probie process to the extent they are (presumably) able to handle normal style guided builds, and more prepared for the challenge of my town. For normal builders, Stoney Sept is difficult.
As a relative compromise, I have permitted probies one house each in Stoney Sept. I normally personally invite them to choose a plot, or allow a probie leader/responsible moderator to do so. I respect the importance of probies and them learning new styles, but Stoney Sept is not the place for that. I am going off precedent here in that project leads may choose who can build at their project - technically I could choose to only allow specific builders to build at Stoney Sept. Lets be honest though, it would be unrealistic to do so with the simultaneous goal of completing 200 something plots. I invite probies who become full builders to try their hand at Stoney Sept after achieving full buildership, and ofc invite any other full builders and mods to also build there (although I think we're out of plots for the time being until I've done my approval sweep).
I will give the probie-access situation more consideration at a later date, but for now SS is closed to a limit of one house per probie.