My idea behind the palette was to make it not like blackhaven while also keeping within the “black and white” palette described in the canon. I figured that since sources go out of there way to describe blackhaven, and not stonehelm, as made of black basalt stones, these castles would be notably different in palette.Hi Aino,
This app is overall looking really cool! Do you have a justification for the castle palette? Additionally, Stonehelm is outside of the region for whitewashed timber blocks, although you can use the mud red ones.
The exact coursing of the rivers/streams isn’t meant to be completely realistic or accurate to what it will actually look like; I plan of altering the terrain of the entire project and establishing an exact pathing of the rivers atm is a fruitless waste of time. I will try my best to make the rivers work as realistically as possible and if that means some of the intersections being removed or altered thats fine.Very detailed application! I have a couple of points relating to terra that would be helpful to you.
On the map of your plans, you have the river coming from Lonmouth and then a stream that intersects it. However, it intersects it at an angle that isn’t realistic. The competing flows would work against, not with each other. If the stream were at that angle, it would indicate that it’s an easier path for the water to take which would change the course of the Lonmouth river.
Secondly, you’ve got some bifurcation going on. The river near the town splits off into two vastly different directions, which is unrealistic. The river you’ve planned would most likely continue its journey westward, rather than split into two forks, each going in a different direction.
I’m not entirely sure of the canon for these windswept plains, but they shouldn’t have any flowers in them really. They should primarily consist of sedges and various grasses. Flowery plains and meadows are a much more Reach feature, and are more at home there rather than in windswept plains. Moreover, windswept plains should mostly be grasses with perhaps the occasional patch of wildflowers.
Hope this all makes sense!
George really had to make my life harder by specifically describing the marches as inland while also saying the Red Watch is in the marches while also on the coast \-_-/the slayne valley also doesn't necessarily feature the "windswept plains" as imagined for the marches as much as the area west of the mountains..its a lot more wet too, definetly a much greener part of the dornish marches
So I in no way plan on making the town similar in size to WT, I've been pretty vague about exactly how large I intend the town but it'll be roughly a third the size of WT or so. I also don't want to make the port too large as well; it's hard to say to what extent it will be limited because, well, WT was never finished, however I want to try my best to make it feel to scale.Nice app aino! Just a little feedback:
"Emphasis on trade; notable port town with infrastructure to receive ships, store goods, and construct new ships for both trade and war."
Small reminder that Weeping Town is the main harbor of the southern Stormlands coast. It's fine to have another one but it shouldnt compete too much with WP.
"A strong number of skilled artisans, including but not limited to glass blowers, iron smiths, ship builders, masons, weapon smiths/bow makers, book binders, and scribes."
I dont think there should be any book binders or scribes there, especially if the town is more focused on weaponry and shipwright. Overall, Aino needs to be careful in the balance of lower vs higher professions.
PS: Aek convinced me about the bookbinder, but I want to keep the warning about the balance of professions in general.
Also, what's your plan for the terra? You plan to do it yourself or need the help from editors/others?
Read through these for a sense of where and why they form.3.2. Alluvial
The shape of the mid-section of an alluvial river can be assigned to four principal categories. Note that any of the four categories can coexist in the same river down/upstream of one another, and that many intermediate versions exist. For instance, individual channels of an anastomosing river may themselves be sinuous, meandering or braided.
"This subdivision in four distinct fluvial styles should be seen as end-members in a continuum of fluvial channel patterns (Miall 1996). Fluvial style may change in a downstream direction, and also depends on stage. Makaske (1998) showed, that anastomosing channel patterns may consist of individual channels that can be braided, meandering or straight (Figure 5)." (Source: http://www.geo.uu.nl/fg/palaeogeography/results/fluvialstyle)
Here is a handy overview of the principal shapes of an alluvial river:
(Source: Figure 5. http://www.geo.uu.nl/fg/palaeogeography/results/fluvialstyle)
Any natural system is chaotic, so very fine difference in the sediment bed that a river flows through cause the slight sinuous (also often called 'straight') flow of an alluvial river. Over time, the slight bends turn into meanders as erosion slowly eats away at the banks. The principle shape of a river section depends strongly on the volume of water flowing through and the slope of the valley. To a degree this is also affected by the size of the grains of sediment a river is carrying. Take a look at:
(Source: Figure 7. http://www.geo.uu.nl/fg/palaeogeography/results/fluvialstyle)