Ok it's update time !
I have few things to talk about so it'll probably be a long post.
1) Major Caslte modification
I started working on the castle and i realized that it seems a bit odd to me and it doesn't fit the hill very well: the moat and the layout are inappropriate. I think that my mistake is from choosing an inspiration which stands on flat lands. As I’ll probably won't be able to give it the ambience i would like, i worked on a totally different castle, more realistic in my opinion and who surly fits better to the hill.
Here are some pictures, but i invite you to check it at /warp chelstedkeep, just above the first castle.
Even if it seems bigger, it doesn't take more spaces than i planned for the original castle area. The main dungeon will not be used by the lord's family, just the maester, the septon, few servants and maybe less important members of the family. Currently, the family lives in the manor inside walls. The kitchen touches the new great hall (the old one is in the dungeon). There is few other buildings : a sept, stables, the intendant’s house, three servants house, a warehouse, a laundry and barracks. The castle features a garden to provide enough foods in case of siege, crypts and an external access to caves.
The sept will be surrounded by the lord's garden with few trees and other wool part will be basically plain with grass and bushes, it can be adjust depending on the general aspect of the castle.
Concerning the gradient, it will exactly be the same that was chosen for the original one. The dungeon will have a gradient which reflects its age using the same blocks.
Main advantages i can give to this new model it's that it's built directly on a copy of the hill, so no bad surprises when it'll be add to lands. It seems also realistic and to me it reflects a bit more the fact that one day a Chelsted has been hand of a king (Aerys the mad).
2) The Mander's source terraforming
Currently
@IwanDeLarch is working of the area's terraforming, even if it doesn't affect the lands a lot, a little update is necessary.
In the picture above the blue line represents more or less the old road that leads from Farring to the Ring. Now the new road is moved to the north (the yellow one). So i would like to keep the blue line as border, as it was originaly planned. Mainly because i would like to let enough place for the brewery and not putting it too close to the castle.
Also, the purple river is now a natural border. I propose to remove the holdfast from the lumberjack hamlet (csdhf2), i think there is no need for a tower here anymore. With Iwan’s idea, there will be sawmill in the hamlet powered by a weir. The weir will be just before the liaison with the Blackwater.
If the new castle is approved, I’m not sure to keep the manor near the river, I’ll just figure it out when the time will come.
3) Border with Smithyton
And finally I’ll use this update and the recent app of
@Cedo for Smithyton just to point something. There is a village planned by Ced just near the brewery (just where I talked about in the previous part
). Also as I would like to keep the initial border, maybe we can talk about it
Thanks’ for reading this big post !