Hey Duck, I've finished looking over the lands as part of my post-approval as well. I do think the changes you made to the surrounding lands have improved them a lot, the farmland all looks very nice. I agree with the points that Ark made about the castle. Here's a list of some more things that I noticed myself while flying through the project:
- The attic in the castle is unfinished.
- There's another small empty space in the right side of the gatehouse. At least just fill it in with stone.
- Many of the gradients (this applies to all stone castles/holdfasts in the build, including the main castle) are too messy, having random mixes of stone and frequently "light grey stone" and "light stone" next to each other without a "faint light grey stone" buffer block, which contrasts too much. For example, this holdfast:
https://puu.sh/yQVop/7deb93638d.png
I made an example of what it should look like (floating next to the holdfast, only the front side is changed) using only minimal changes. But it looks so much nicer:
https://puu.sh/yQVu3/c0ed5277d9.png
- I'm not sure of the well designs used in a couple places in Durwell:
https://puu.sh/yQrj5/c8487ec337.png
https://puu.sh/yQsc4/77416f79fa.png
https://puu.sh/yR3vh/6a0be1e5e0.png
They seem a little clunky imo. I'd recommend using the designs at /warp furnish instead.
- Many of the crops in the various hamlets and villages are un-grown, use bonemeal to make them into the fully grown variants.
https://puu.sh/yQrHi/44661fabf6.png
- I'd recommend perhaps using wattle fence or something for the borders of the yards here, instead of stone. The stone seems unecessarily and looks a little awkward. Wattle fence might fit better with the surrounding land. Also, I'm wondering if there's anything you can do to make the two builds fit in more organically rather than being "seperate".
https://puu.sh/yR4Kk/349a20a821.png
- Also, I still find the creek pictured in the image above rather strange. It's a very deep rut for being such a tiny stream. I would recommend just getting rid of the stream and keeping the tiny pond at the bottom.
- There are a few parts where the road is kind of lazily done, such as here:
https://puu.sh/yQs3A/d95f318a63.png
https://puu.sh/yQs5o/e6f4abfbfc.png
Please double check your lands for issues such as this and make sure everything looks fine from the perspective of someone walking along the roads.
- The dirt spots under the trees in the pastures and elsewhere are way too abrupt and plain, there needs to be some sort of transition. There are some examples of these in the animal pastures in White Harbor sprawl you can look at.
- I've come across some walls with exposed dirt and grass blocks underneath stone, like here:
https://puu.sh/yQUqJ/401530d08b.png
(This one is near farmstead1)
- I'd perhaps recommend raising this oak tree up a few blocks, it seems rather awkwardly low:
https://puu.sh/yQVGK/5582c87a0d.png
(near ham4)
- The pond near vassal1 could look a little less dead. There's a schembrush for this, BWater I believe.
- This melon patch in the town is pretty messy, and also not really what melon farms look like irl. Don't use the vanilla melon sprouts for them, just place the blocks.
https://puu.sh/yR3Hu/0f8480f0d3.png
- In the town, I'd recommend playing with the grass mix along the sides of the roads (for instance, using clusters of savanna grass here and there, having some more growth along the sides of houses), to make everything come together a bit smoother. Likewise, try to make the mud less patchy, and instead use it in larger blobs in the center of wide areas of dirt, or spots where mud would naturally form. There are plenty of examples of both of these, for instance in Wintertown, /warp sprawlvillage (yours would not be this muddy/overgrown), outside most of the KL gates, etc.