Hi Duck,
Sorry I’ve not been very helpful with my feedback on this project lately, but it seems you’ve been in good hands with some of the other guys! I’ve had a look through the whole project and have a number of concerns. It’s a bit lengthy, but if there’s anything you want to talk about in game or need me to clarify, don’t hesitate to ask.
Durwell Castle:
The castle from your original plans was nice, but I feel now that it’s very stagnant and is missing a lot of character and detail. The layout is simple and effective, but you’ve taken none of the surrounding landscape into account, and the space within the courtyard is wasted. Other than a stable, there is no hay loft, nowhere for a farrier or stable-boys to live or ply their craft. A castle needs to be seen as a small town, and ensure that all services and amenities are catered for, in order to keep things moving.
Your castle has no food store, which is troubling, especially considering the huge number of guest and household bedrooms there are. I know you have storage outside the castle walls, but there isn't even a larder off your castle kitchen for everyday storage needs. Running up and down the hill to fetch food just seems a little strange. In the event of siege, your castle and it's occupants won't stand a chance.
The interior layout in places seems more like a hotel than a castle. If the castle is more of a home in unchallenged territory, where attack or siege are unlikely, then I can understand the interiors a little more, and the ostentatiousness of the castle itself makes a little more sense, however, your surrounding lands don’t suggest that. This is clearly a hard-working land, with a lot of farms and pastures, and the castle should reflect that a little better.
Aesthetically, aspects of the castle are quite pleasing, but there are a number of features that I feel let it down:
- The main keep building lacks detail overall, especially the roof and the north face of the building. I’d suggest adding some supports at the base of the castle, and perhaps some dormers for your attic space. Also try breaking up the stone hoppers around the top of the roof with some alternate blocks, they look to sterile.
- The tower roofs really need an overhang, or all those wooden hoardings around the top are going to be soaking wet and will rot away in no time. This will also help the towers not look like onion-domes from a distance.
- Your castle doesn’t have a single chimney.
- Every single room, except for the guards post above the gate, has exactly the same white plaster and wood panelling walls. Even the kitchens, corridors, store rooms etc. Carved wooden panelling would have been expensive to do, and should only be used in the main living areas. The guard’s quarters and kitchens certainly shouldnt be panelled. The plaster also really needs some detailing. There are a couple of great combinations for plaster that allow them to look a little worn, rather than appearing stark, brilliant white all the time. There are examples of this at Horn Hill and Woodwright Manor. Remember that your castle should have internal supporting walls made of stone, and that not every wall needs to be the same material.
- Your ceilings could possibly use a little bit of work. Some of the rooms have almost completely flat ceilings, and it's a shame you've not utilised the tall rooms, with some interesting rafters.
- Your hoarding on the inner courtyard looks a little strange (personally) with a slate roof, considering it doesn’t lead anywhere, like a proper gallery. If this is purely for use in case of siege or attack, a wooden roof would suffice.
Brewery:
I’m happy with the brewery as it stands, it’s a nice little compound. See my other feedback about the walls and surrounding landscape below. Try not to make the settlement too isolated.
Farmstead 1:
This is a nice farmstead but it’s unfinished in places I feel, you’re missing chimney pots, and any signs of work or life outside of the walls. You should have a plough or two working the fields nearby, and signs of harvest underway. As I’m going to mention a couple of times in this feedback, all of your settlements seem to be lifeless beyond the confines of their stone walls. You can build outside of them and integrate their ‘enclosures’ with the surrounding landscape. As it stands they seem very isolated and don’t show a lot of coherence with the project as a whole. The settlements should all be linked together in some way, or show that they are lived in. The lands between each settlement are as important as the settlements themselves.
I’d also suggest limiting some of the jungle wood on your roofs, as they appear a little splodgy. Darker areas of roofing should really be employed in parts where damp may gather, around joints, chimneys, gable ends, and other features. Random chunks of darker wood looks a little strange.
Hamlet 1:
The houses are fine, but I definitely think you could do with some more flora; flowers, bushes, bracken etc to make the wildlife seem a little more alive. Perhaps put a cart or two in the village, maybe some signs of village life?
Hamlet 3:
The houses are nice, and the gardens look lively enough, but I’m really put off by the straight gardens that end, only to be surrounded by empty plains. Are there plans to add more forest here, or farmland? As it stands, it’s really empty and could do with something to make the area more interesting. There are fully matured trees growing in the gardens of houses but not a single tree around the hamlet. What are your plans for the surrounding lands?
Hamlet 4:
Same as the other hamlets, the only difference I can see in them is that they have different layouts, but I wouldn’t really be able to tell which hamlet I’m in, as there’s no distinguishing features between each settlement, by way of either flora, or particular trades or specialism. Consider adding special builds, to each hamlet to differentiate it from the others, or perhaps something specific to that location within the region.
Vassal 1:
This is fine, but I definitely think you could do with some more flora; flowers, bushes, bracken etc to make the wildlife seem a little more alive.
Lands in general:
Trees are sparse throughout the land, but I have barely seen a single bush, or flowers, or a single piece of flora to really give any sense of detail. There’s cow parsley in the fields, but the rest of the land is barren and really needs perking up. With so much empty space I’d expect there to be roads lined with bracken and ferns, with flowers in the pastures, and even some mud and fallow in places. I
Your animal shelters in the pastures are all identical to one another, which looks a little uniform. Perhaps consider making them all a little different to one another, for a sense of organic realism.
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This looks like a long wall of complaints, but please try and think of them as possible things to make what you’ve already done a little bit more polished and realistic. Sometimes the devil is in the detail!