Immersion Project
Builders: Margaery
Coords: 7242, y , 23636
Ghost Hill Town Proper
Research/Inspiration/Plans
This thread is intended for transparency and to indicate our plans for the GH town. This was prompted by discussions about Tor-GH terra as I had already had terra in the GH sprawl region and was planning on extending it throughout the entire coast this was consulted with the original build lead of Ghost Hill (SMP). At the behest of the original build lead of GH (SMP) he suggested I also ask to update the town and asked a moderator (Emote) for permission which I received. There is already current work at GH, but it has been requested that a thread be created for the update.
So basically our general direction with the update is keeping as much of the former town as possible while bringing it to the standards of today. All of the houses in town are either updated or added, and if the positioning of them was awkward they were moved around until they fitted. The only houses that got removed where those at the port area, where more intense repositioning had to be taken. The interiors of the houses, however, have been completely removed, as they're far from what we're used to today, due to the heavy use of logs, lack of many decor blocks at the time and quite thick walls in many of the houses (2 or even 3 blocks thick). The streets have been tightened to match urban planning in cities of the south Mediterranean, where very narrow streets are planned to provide shade under the harsh sun, among other cultural reasons. Diagonal plots have also been added, as a lack of them can easily show the age of a project. We're also planning on blending the outskirts of the city more into the countryside, so no visible seems can be spotted. That would also mean lightly updating the buidlings at the Ghost Hill countryside Inmersion project, which were done intentionally in an older style, so they did not outdated the town.
Unlike the houses the main sights of the town have been completely redo, as we considered them key in portraying the new style that the town has taken. Both the red temple and the sept are already done, while the caravanserai is on the works. This last building was, in our perspective, one of the most important aspects of the update. We wanted to keep it but reducing its size, since it was almost a quarter of the old town, dwarfing it considerably.
As the inspiration of our update, as well as the former town, we chose coastal towns and settlements around the Mediterranean, mainly Algeria, Tunisia, South Spain (Andalucía) and, occasionally, Greece. We thought all this areas matched nicely what was done in old Ghost Hill as well as the general style direction Dorne has been taken lately.
Terrain around town is been reworked as to match canon regarding the hill where the castle sits
Builders: Margaery
Coords: 7242, y , 23636
Ghost Hill Town Proper
Research/Inspiration/Plans
This thread is intended for transparency and to indicate our plans for the GH town. This was prompted by discussions about Tor-GH terra as I had already had terra in the GH sprawl region and was planning on extending it throughout the entire coast this was consulted with the original build lead of Ghost Hill (SMP). At the behest of the original build lead of GH (SMP) he suggested I also ask to update the town and asked a moderator (Emote) for permission which I received. There is already current work at GH, but it has been requested that a thread be created for the update.
So basically our general direction with the update is keeping as much of the former town as possible while bringing it to the standards of today. All of the houses in town are either updated or added, and if the positioning of them was awkward they were moved around until they fitted. The only houses that got removed where those at the port area, where more intense repositioning had to be taken. The interiors of the houses, however, have been completely removed, as they're far from what we're used to today, due to the heavy use of logs, lack of many decor blocks at the time and quite thick walls in many of the houses (2 or even 3 blocks thick). The streets have been tightened to match urban planning in cities of the south Mediterranean, where very narrow streets are planned to provide shade under the harsh sun, among other cultural reasons. Diagonal plots have also been added, as a lack of them can easily show the age of a project. We're also planning on blending the outskirts of the city more into the countryside, so no visible seems can be spotted. That would also mean lightly updating the buidlings at the Ghost Hill countryside Inmersion project, which were done intentionally in an older style, so they did not outdated the town.
Unlike the houses the main sights of the town have been completely redo, as we considered them key in portraying the new style that the town has taken. Both the red temple and the sept are already done, while the caravanserai is on the works. This last building was, in our perspective, one of the most important aspects of the update. We wanted to keep it but reducing its size, since it was almost a quarter of the old town, dwarfing it considerably.
As the inspiration of our update, as well as the former town, we chose coastal towns and settlements around the Mediterranean, mainly Algeria, Tunisia, South Spain (Andalucía) and, occasionally, Greece. We thought all this areas matched nicely what was done in old Ghost Hill as well as the general style direction Dorne has been taken lately.
Terrain around town is been reworked as to match canon regarding the hill where the castle sits
Aegon had more success, but other than the brief siege at Yronwood, where he was opposed by a handful of old men, boys, and women, he found little opposition. Even Skyreach, the great seat of the Fowlers, was abandoned. At Ghost Hill, the seat of House Toland atop the white chalk hill that overlooks the Sea of Dorne, Aegon saw the banner bearing the Toland ghost flying above the walls and received word that Lord Toland had sent out his champion to face him. Aegon slew the man with his sword, Blackfyre, only to learn that he was Lord Toland's mad fool and that Lord Toland himself was gone with his household from the castle. In later days, the Tolands would take a new banner, showing a dragon biting its own tail, green on gold in memory of the motley of their brave fool.
Last edited: