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  1. DutchGuard

    Westeroscraft Texture Pack Megathread

    Emotione11 Totally agree. I don't think we should be aiming for subtlety. Here are the images from #inspiration on Disc I could find regarding pink sandstone. Town Walls of Chester Chester Castle (Lots more High Res Images Here) Beeston Castle (the upper, pink stone) Château du...
  2. DutchGuard

    Abandoned Smithyton application

    Thank you for your candor Cedo. This project has now been marked as abandoned, and thereby becomes available for fostering or redo.
  3. DutchGuard

    1.12.2 Bug Report Thread

    I don't know if this has been reported but the Winterfell Carving block CTM seems to be broken. Don't know if this has anything to do with the move to 1.12 but yeah thought I'd mention it.
  4. DutchGuard

    Marker Signs!

    Thanks to the wizardry of red and the help of mikeprimm we now have a lovely little addition to our Dynmap arsenal. Any builder (or higher rank) can now place signs on open plots or available minis which create Marker Flags on our Dynmap. For these to work the signs must be written in a...
  5. DutchGuard

    Spectator mode for guests

    Yep guests can change game mode now. The command as Nuggs said is /gm 3 You can return to normal creative mode with /gm 1
  6. DutchGuard

    Abandoned Project Application: House Staunton of Rook's Rest

    Here's some feedback from me for what it's worth: Plans - I would personally cut Cave #4 and keep all the caves closer together under the same range of hills. - Go easy on that "impact crater", I'm not sure how much evidence would remain apparent 150 years later. A cool idea though. - I love...
  7. DutchGuard

    Completed Project Application: House Woodwright by Arkil

    I just thought I’d drop this cool report on wooden bridge construction here. https://www.ejournals.eu/pliki/art/8374/
  8. DutchGuard

    Completed Project Application - House Rousemont

    Hey Tham, I've currently drawn the south border like this: I do not think it would be a problem if you left Frithcester and the empty areas around Romospiral to a future Bridges update. Up to you though. The borders are just a reflection of a projects' scope. If House Bridges is a vassal to...
  9. DutchGuard

    Approved Project Application : House Crane of Red Lake by ZoSo_666

    Thanks for the update! I'll fix the border to match your map. I have also added a sign at /warp build to advertise the plots you mentioned. Most plots dont have anything to indicate palette or profession though, is there a style guide or existing set of buildings to refer to?
  10. DutchGuard

    Approved Tumbleton Redo Appeal

    I agree Luk, I think only small boats would be able to reach Tumbleton, I think they would likely bring trade downriver to Bitterbridge, and transfer cargo onto a larger vessel to continue south from there. I would suggest expanding the forest west of Farring to better disguise the headwaters of...
  11. DutchGuard

    Westeroscraft Texture Pack Megathread

    Thamus_Knoward Wow! More slate than I could ever dream of! I'm partial to third from left but I think that might cause the brick/stone confusion Marg warned of. Just before you made this post I had a go as well, results below (black and green/blue slate):
  12. DutchGuard

    Westeroscraft Texture Pack Megathread

    Yeah I agree Marg, it's really just a colour change for blue I was suggesting, but I can see how that would mess up the examples you mentioned. Largely I'm requesting a texture change, not a colour change. If that messes up green too much, then I amend my request for a change to only black and...
  13. DutchGuard

    Westeroscraft Texture Pack Megathread

    Just want to drop a suggestion here, could we possibly make a new texture for black, green, and blue "slate" blocks? At the moment they look like standard barrel tiles, which are clay and not traditionally these colours. The texture works fine for the brown, red, and LP variants because they are...
  14. DutchGuard

    Probation: EverlastEvil07

    AlexIsTragic I'm not sure if this will work because Ever didn't give you coords for the second Longmerton house, but you can /tppos 400,48,17953 to find the first one (provided those coords are correct).
  15. DutchGuard

    Probation: DutchGuard

    Thanks so much AlexIsTragic I'm a little slow at building so don't worry about having to check my work too often :) happy to have my probation extended until I build enough/meet server standards.
  16. DutchGuard

    Immersion Build Real Estate near Ball

    Yeah literally the above quote is the only time in the whole series he uses the term "spitfire" so it could be anything that "belches death" which certainly conjures up images of Greek Fire.
  17. DutchGuard

    Abandoned Project Application: Weeping Town

    For all intents and purposes this project has now been moved to the Projects Orphanage.
  18. DutchGuard

    Abandoned House Deddings - Rattlez

    This project has now been moved to the Projects Orphanage.
  19. DutchGuard

    Abandoned Project Application: Hellholt by Majortom12466 & _Benja

    I would like to make a motion toward marking this project as abandoned. Does anyone have any updates on _Benja's or MajorTom's activity?
  20. DutchGuard

    Abandoned House Cave

    I would like to make a motion to mark this project as abandoned. It has been nearly one year since Knights_of_Ikke has been in game.