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  1. Emoticone11

    Westeroscraft Texture Pack Megathread

    Adding a single new block won’t break anything, but there are soft limits we need to be mindful of, hence why I’m hesitant to add some stuff. The main issue here is what Cash said, there’s no easy way to replace all spruce leaves in snowy areas with the new block. This also applies to exploiting...
  2. Emoticone11

    Probation: Lukqs

    Hey Lukqs, I've been wanting to catch you in-game to go through stuff, but haven't had much luck with the timezones. Anyways, I've gone through the houses you've made so far. Overall they seem pretty solid! You have a good sense for interior arrangements. One piece of feedback I'd give is that...
  3. Emoticone11

    Westeroscraft Texture Pack Megathread

    Yeah, I’ve been wanting to do that for a while. IIRC I was waiting for the 1.12 update, since the new Optifine adds some modes which would be helpful for that. Ideally this would just be an update to existing spruce blocks in the Taiga biome (although it may be problematic in places like...
  4. Emoticone11

    Probation: Lukqs

    Hey Lukqs, Sorry for the lack of response on this! We've had a bit of a flux in the people who have been active in the last few months (mostly due to school I presume), so somehow this must have slipped under the radar. I'd be more than happy to take a look at your houses and give some...
  5. Emoticone11

    Westeroscraft Texture Pack Megathread

    Ah, probably just a mistake I made with that specific tile, since I went through them manually when doing the shading fix. I'll fix it when I get a chance.
  6. Emoticone11

    Westeroscraft Texture Pack Megathread

    I tried doing something like that with the gray wood recently, but it's going to be immensely hard to pull off effectively without changing the relative saturation of everything else in the pack (most video games also have a lot more control over specularity of materials, which helps). At the...
  7. Emoticone11

    SECRET SANTA GAME

    https://youtu.be/tI0o4WwpXTY
  8. Emoticone11

    /random command

    Previously we disabled random teleport because it would teleport people to vanilla terrain wildly outside the bounds of the production map (as we had generation on). I’m not sure if that’s still an issue or if it can be constrained somehow.
  9. Emoticone11

    /random command

    I don’t think it just needs to be main locations (since the fun of a /random command, to me, is the possibility of getting teleported to some random hamlet that I’ve never seen before), but rather just warps that lie on the production world (as opposed to the test world). It should be pretty...
  10. Emoticone11

    List of Schematic Brushes

    Just to elaborate on @SerLoras 's helpful tutorial above (I meant to write one up a while ago, but haven't had the time): I've found that using the same vertical offset for all the trees in the schemset doesn't work in general. I'm not sure exactly how the placement logic works, but sometimes...
  11. Emoticone11

    jKov Builder Application

    Thanks for being patient, I had to wait till the weekend to get back to you as well! Overall this looks pretty good, definitely an improvement from the WH house. I think, just in general, your exteriors are pretty on point (with a few minor things that I'll address), though the interiors still...
  12. Emoticone11

    Westeroscraft Texture Pack Megathread

    More generally: //replace <[red]&[blue, green] yellow Will replace all blue or green blocks under red blocks with yellow blocks (replace the colors with the specific IDs you want).
  13. Emoticone11

    Westeroscraft Texture Pack Megathread

    Anyways, as everyone seemes to have noticed by now, the new update is up! Thanks for being patient, I know it took a bit longer than I had initially promised. Regarding updating/retrofitting stuff with the new blocks: 1. Some old Sunflower and Mustard (?) fields have flower blocks "floating"...
  14. Emoticone11

    Westeroscraft Texture Pack Megathread

    No clue how the bug with the stairs happened. I didn't mess with them at all. Seems to have affected all of them, so it's probably some bug with the model file generation. I'll see to it that it's fixed, though. Just keep using stairs as normally.
  15. Emoticone11

    Getting around the block ID limit.

    Yeah, that’s the same thing that we do.
  16. Emoticone11

    Wolf's Den - Steineke and Benpwen

    Damn, it’s possible you just placed the last block needed to finish WH. Thanks so much for helping with this final stretch! I’ll give it a look when I get a chance (going camping this weekend so it might be a few days).
  17. Emoticone11

    Abandoned House Doggett - Desmera

    This is approved @Zsomiking (sorry about the wait, kinda slipped my mind)
  18. Emoticone11

    Westeroscraft Texture Pack Megathread

    Should be fixed now, check it out. EDIT: actually it looks like the snow ctm isn't fully working on the Test server now, but that should be fixed by the time it goes on the production server.
  19. Emoticone11

    More voxel detail using Chisels & Bits or LittleTiles mods

    Yup! Basically the way it works is you can define planes at various angles along the XYZ axis along with corresponding textures. So by adding some additional planes with some rotation around the horizontal axes, you can make the flower textures seem more “bushy” and realistic. If you check out...