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  1. Emoticone11

    Westeroscraft Texture Pack Megathread

    I think the red hues in the river rock terrainset should be decreased a bit, it doesn't blend very well in these mossyboulder schematics:
  2. Emoticone11

    Issues with leaves

    Just doing it for one leaf block would be great! I can take care of the rest.
  3. Emoticone11

    Westeroscraft Texture Pack Megathread

    Looks neat from the pictures! I'll check this out when I get a chance (along with the most recent terrainset stuff) This won't be able to fully replace the new grassy/muddy sand blocks, since those also have an underlying transition texture, but can be used to make the border implementation...
  4. Emoticone11

    Issues with leaves

    I can do the grunt work, I just figured you’d know how to make the new models, since you’ve been playing around with that more than I have. I’ll take a look at the video later.
  5. Emoticone11

    Issues with leaves

    Not great. Tham, let's get on those custom block models. It'd be good to finally fix the fruit leaves anyways. I left an issue request on the betterfoliage repo ages ago, but the developer hasn't been super active in responding to those. (If this works, it's worth considering whether we should...
  6. Emoticone11

    Issues with leaves

    Definitely the new Optifine. Marge, can you try switching to fancy graphics and see if the issue persists? I know it's not ideal for everyone to have to use fancy graphics, I just want to know what setting configurations are causing the issue since I can't log in myself right now. Do you know...
  7. Emoticone11

    Probation: Lukqs

    I think he’s actually ready to be promoted now (just ask a mod in-game), since it’s been over a month since he started and I didn’t really notice any substantial issues. Thanks for the offer though.
  8. Emoticone11

    blake436 Builder Application

    Hi blake, Apologies for the delay, and thanks for your patience! It's nice to see your interest in our server. While your building isn't currently at the standards we look for on the server, I think you should be able to get there with some practice. I'll start off by giving some loose initial...
  9. Emoticone11

    Westeroscraft Texture Pack Megathread

    The orange one. I didn’t actually notice the pale blue/green one at all. I had to squint a bit after I saw this post. My issue with the orange one isn’t that the color is off from the IRL equivalent, but rather that it’s a bit difficult to even tell what it’s supposed to be from small clusters...
  10. Emoticone11

    Westeroscraft Texture Pack Megathread

    I'd probably go with a more yellow-green hue for the lichen, it's a bit hard to tell what it's supposed to be currently.
  11. Emoticone11

    Westeroscraft Texture Pack Megathread

    Tham: Glad you were able to figure out the overlay! What method did you end up using? Or was that done using the custom client you used with more recent Optifine? Anyways, I’m a little worried that those types of details across the top will seem strange/repetitive when you have large quantities...
  12. Emoticone11

    Westeroscraft Texture Pack Megathread

    Those are definitely a step in the right direction. I think I like the sandstone-based terrainsets (stormlands, dorne, red mountains) a bit more than the limestone-based sets at the moment; I still feel the latter struggle a little bit from seeming stylistically inconsistent with the other...
  13. Emoticone11

    Westeroscraft Texture Pack Megathread

    Just jotting down a couple things I noticed while testing this so far - Westerlands pebble blocks stick out much more against the new westerlands terrainset (Before | After). I think this is because the hue of the pebbles seems to have been based around that one particularly pink block in the...
  14. Emoticone11

    Westeroscraft Texture Pack Megathread

    Yeah, that makes sense. Repeat comes with its own host of tiling issues too. I’ve found the best thing is a top-level repeat CTM with individual random CTMs for each tile in the top-level one, but it’s a ton of work. I don’t think it’s a huge issue if we go with using random. It’s just with the...
  15. Emoticone11

    Westeroscraft Texture Pack Megathread

    I think the discontinuity in the textures is slightly jarring from up close - are you just using the random method here as opposed to repeat? The sandstone is looking very nice overall though. I’m glad you’re trying your hand at the terrainsets, they’ve needed improvement for a while and I don’t...
  16. Emoticone11

    White Harbor News & Stats

    what no I'm not crying it's just rain Anyways, I just wanted to add that doing the thick pine forests, barrows, and bogs around White Harbor (with my trusty Kor) was genuinely some of the most fun I've had on here. Glad I had the chance to see it to completion, and definitely would not have...
  17. Emoticone11

    White Harbor Post-Completion Quality Control

    Post any concerns about quality for specific buildings/structures/areas/etc. in WH in this thread. Please try to include pictures of the relevant parts of the buildings in questions, and be specific about what you think the issues are. Also, it would be highly preferable if people bringing up...
  18. Emoticone11

    List of Schematic Brushes

    Maybe, but it’s also generally slower, less flexible, and a bit more fallible/error-prone I’ve found. I think it might be good for prototyping, but we definitely shouldn’t rely on it for rolling out large-scale terra updates when we can push for a more optimal solution (maybe even help elaborate...
  19. Emoticone11

    List of Schematic Brushes

    @carci actually made a forest generation script already, but I’ve had little luck getting him to upload his secret cache :( I think ultimately it would still be ideal to code this functionality into the schembrush mod, rather than relying on hacky scripts. We’d want a way to scatter schematics...
  20. Emoticone11

    The Rookery - Winter 2019 Update

    Love these! Even though I'm a mod, I still find that these updates bring to my attention at least one or two places I haven't seen yet - like that ringfort under the immersion builds section for instance. Where is that and who made it? I had to do a double take because it seemed like a real...