The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
All of these things are actually possible by messing around with the model files now, a mod like chisels & bits is definitely overkill (since IIRC it lets you mess with any block).
Some of the improvements you mentioned are already planned for the future, like improving the flower models...
Hey Maj,
Sorry it's taken so long to get back to your app. Don't take it so personally though, we've just been really busy recently (well, I have at least).
Anyways, I'll give some more in-depth feedback by this weekend, but currently I'm a little concerned that you might be trying to cram too...
Carc actually had something a lot like this in the Neck map that he drafted up (really kicking myself for not saving it somewhere, I’m sure carc still has it though, if someone can get the word to him).
Anyways, I‘m neutral about the debate about GWW moving/existing, but I really just don’t...
By the way, there's a new version on the test client now, where snow layers should have smooth lighting disabled, and also I've used CTM on all of the snow blocks to try to decrease the shading applied to the sides of the blocks. Please give this a look on the Test client/server, e.g. do /warp...
Huh, I guess that's just the ad hoc justification I've had in my head all these years then :P
Anyways, thanks for making the "poley" version - I think it's a good compromise, but I'll check out the three versions in-game when I get some time.
That's probably because I based it on the same...
You have to use the tags with the direct image URL, not the URL of the imgur page embedding the image. Right-click the image and do "Copy Image Address", at least if you have a mac.
The picture I was referencing was this one:
Keep in mind that the "spikes" are basically just supposed to be the poles used for weaving the fence, however due to the transparent texture of the top face of the block, it looks a bit better to close off the tips with a point. I can experiment a...
Ardacraft has the version of short wattle fence that you’re talking about IIRC, and I don’t really like it as much in comparison. Also, some of the images in the link you gave do have more prominent poles/spikes, particularly the 5th one.
Regarding the Duckweed, I have seen ponds with duckweed...
Well what I mean is the CTM I'm using currently for duckweed won't work with a custom water block; even if we add a custom water block we would still have to use CTM to get the 8-way connections. Also, I don't believe WesterosBlocks currently has a water block model definition.
Hi Tham,
Thanks for the feedback/suggestions!
- Short wattle fence: Hm, I'm not really sure about using the "flat top" texture. I rather like the way the current version looks.
- Peat: I think the slab and full block should be generally sufficient for representing harvested peat? This is one...
Hey everyone, the new update is on the Test client & server! (WesterosCraft 1.11.2). Please go take a look, and let me know if there are any issues or things that need changing! The quicker you do this the quicker we'll be able to get it on the main server. <3
Here's the changelog:
Just a heads up that there's been talk of redoing the terraforming of the Neck for a while now, before Carc unfortunately went AWOL (he made a biome map at some point but I can't seem to find it now). But regardless, the terraforming of the Neck as a whole is not satisfactory, and there's still...
You can apply for a new project after a week has passed, you don’t have to wait for post-approval. The expectation is just that you’ll put the new project on hold while you go back and change anything, if needed once the other post approval is done.
It might be, using whatever URL the launcher uses behind the scenes to pull the resource pack (I’m not sure exactly how to find it, however). The easier way to do it would be to just get the launcher, use it to generate the files, and then grab the resource pack from the instance files in...
Hey Ricardus,
Thanks for your continued patience on this app! It's taken me a bit longer than usual to get back to each part due to being busy irl, but I think we're pretty much at the end here. I do have a little more feedback to give:
- The vines are the main thing: you always want to avoid...
Hey everyone,
Just a little update. It took me a little longer to work on texture stuff than I anticipated, since my studies have taken up a bit of time. Nonetheless, I think I'm pretty much done with the texture update. I believe Mike's away on vacation right now, but I hope to have a version...
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