The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Feedback I've got is that you probably shouldn't have the houses so close to the river unless they are on stilts or partly on stilts. There are good examples of this further up the Blackwater Rush at Stoney Sept. This would reduce the impact of flooding in autumn. I'd also move any sheds to the...
The walls are quite curved and like a living organism, rather than much straighter geometric walls.
Also I am wondering why the back o it is o badly burnt but there is no burnt ground or outer walling
Issue is that only the middle one of those images are examples of historical damascus steel. The top and bottom two appear to be pattern welded steel, or given a wash that makes it look like that, maybe even or potentially a ribbon folded steel. with the historical examples you can see where the...
I think we shouldn't have bare swords most of the time but instead have them in scabbards or with belt loops/frogs. preferably some swords with the belts wrapped around the scabbard too. If they have cover functionality, it'll look quite impressive and allow guard posts to feel much more ready...
I've been looking through the butcher's ball lore and came across the fact that Criston Cole's outriders, while going along the western coast of the Gods Eye, went through the village of Crossed Elms. While we do have a warp for it currently north west of Harrenhal, the outriders were ambushed...
I like the idea of having a pass/road from Hornvale to the gold road. It might be fun to have the road go up and down a few hills on the way in order to make distance feel a bit greater though
Additionally, it being a crownlands house makes it even more unlikely to have style similarities to fairmarket and stoney sept, which is partly Emots point
Density looks okay to me.
How long ago was the forest cut/burnt down last? Pines and other conifers grow back very quickly and can end up dominating early regrown forests, then are replaced later on by oaks and more broadleaves. you could scatter in a few to show which sections are older or...
The Deep Ones is an idea put forth by a Maester who was born on the Iron Islands (Theron Pyke) and compares the Hightower base and the Seastone chair.
And the deep ones are very much established as potentially real. The unusual features of the people of the Sisters in the Vale, Toad Isle and...
is it the "beehive keep" test for Burleyham3?
I've got some issues with how this is being treated. Brochs and other large roundhouses of this size have precedent on the server as either being the dwelling on powerful people and status symbol, or a fortification. This included having valuable...
I'm actually a fan of having it a maze-maker structure but unfortunately it doesn't mention anything with the giant sized proportions of Lorath and Leng's mazes.
What about several large chambers with many doorways leading off from them all around the room at innaccessible spots, but with what look like staircases extending from the ceiling to those?
I also like the new tests.
However, I don't see much in the way of hills in your plan, which looks to me like its relatively flat with those straight roads. Are these going along ridgelines? I mention this because Varner to the south is getting a few steeper hills in its western corner and...
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