The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Hey Eros,
Awesome work on the Tor house! Regarding your question about mimicking IRL insp, it's certainly okay and encouraged to experiment with doing so. However, since we're building in a fairly constrained minecraft environment, a lot of things won't really translate well. So you basically...
Hey HellFantasy,
I think I was doing your app before you went inactive, so I can pick it up again.
The Reach house you made seems to be based on an outdated style (you can tell by the use of full log blocks; these aren't used in houses at all anymore). In future builds, try to avoid the...
Hey Eros,
Great to see you applying, and I love your enthusiasm in playing around with different styles.
The apphouse looks good; not seeing any issues there. I won't be able to give super detailed feedback on all of the other tests you made, but I can point out a few general things:
- This...
Hey Cat,
Thanks for your patience and sorry about the delay! Feel free to ping me from now on if it's been more than a few days.
Great work with the apphouse; not really seeing any issues with it. Hope the exercise was helpful for learning our server's building style. For subsequent challenge...
Hey everyone,
As promised in a previous KL post, I'm making this thread in order to hopefully clarify a few stylistic elements of the KL remaster. While we're carrying out the remaster on a per-district basis and thus distributing the responsibility of style development across multiple people...
Just to clarify, since Vertechs is a returning builder, he just has to build the 5 houses and then can be re-promoted to full builder if you think everything seems fine.
I've created a map showing current progress of the remaster, since it's a bit hard to tell from the Dynmap. Orange shows WIP districts, while blue shows finished (but not yet post-approved) districts, according to the process described here. Overall, we've covered more of KL so far than I...
Hi Gael,
Very nice work, these houses look solid! I only have a bit of minor feedback to give:
- I feel like the 3-block tall vertical stripe in the timber pattern here (house on the left) disrupts the facade a little bit; I'd try something slightly different. Similar thing with the back side...
Sounds like the general consensus is that Reed likely wouldn't have banners, so going to deny this suggestion. Discussion about Graywater in general should be moved to another thread unless relevant to the question of banners.
Mentioned this to Stoop already, but I don't think these would be feasible to add at this time, as it'd outdate most things other than MP and KL as well.
I think that could be justifiable given latitude/climate differences. As long as we're just somewhat systematic about Westeros's biomes, climate, and geology, and use that knowledge to make our terraforming styles consistent across projects. Generally grass and sedges in high latitude areas like...
I think all of the Northern islands should definitely have a consistent style; this could be an extended editor project if you're interested. Perhaps even the mainland coasts should have some moss and rocks added.
BTW, just be cautious of having too pronounced headlands and bays for the small...
Updated OP with painting numbers (also at /warp paintings in-game).
I also added another section that I forgot to add before, requiring that any district apps be adjacent to a completed/in-progress district unless an exception is requested.
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