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  1. DutchGuard

    Planning [Map Repository] Riverlands

    With Stoop's approval, please see below the final proposed changes. Blanetree: to be moved from near Seagard to west of Riverrun. Wayfarer's Rest: to be moved from the central Riverlands to the area between Stoney Sept and Acorn Hall Atranta: will be assigned to the presently abandoned...
  2. DutchGuard

    Planning [Map Repository] Riverlands

    I included it there in case we ever wanted to expand the lands around Pinkmaiden, but I suppose it's a given that they will need to be coherent with the existing destruction. In any case, I've edited the list to avoid confusion.
  3. DutchGuard

    Planning [Map Repository] Riverlands

    Thanks Cash (and the mod team!) EStoop and I had a brief chat and he gave me his blessing for the above changes (lots of them come straight from his suggestions). But by all means Stoop, post some additional feedback (or indeed, further changes you would like to see), and we can come up with a...
  4. DutchGuard

    Planning [Map Repository] Riverlands

    Quick bump for mods to have a look at the above proposal.
  5. DutchGuard

    Approved Update Application - District 36 "River Gate Square"

    I love the lanterns! And the timber framing... *chef's kiss*
  6. DutchGuard

    Completed Project Application - Isle of Faces

    Great stuff Ric (and scub)! This goes a little outside the remit of the project perhaps, but if you were willing to do the coastline along the lakeshore as well that would be amazing. Otherwise we're going to have to split it up among a bunch of other projects and it might be easier to do it...
  7. DutchGuard

    Planning [Map Repository] Riverlands

    At the moment I don't think there is a significant enough reason to move Keath. The routes shown on the map are only indicative. Please check this thread for my reasoning as to why these routes are taken. They key thing is that Tywin and Gregor capture certain castles which is why there may be...
  8. DutchGuard

    Planning [Map Repository] Riverlands

    What I want to address specifically is those projects which are labelled above as being in the wrong location, and would like mod approval for these changes. Blanetree* Currently Blanetree consists of only a single keep, and is surrounded by Seagard mini's. Canon suggests it is located more...
  9. DutchGuard

    Planning [Map Repository] Riverlands

    Below is the Status Quo, as of this post, of all projects in the Riverlands. An asterisk (*) denotes a location EStoop has suggested moving with reasons outlined in this document. I have based my decision on "correct" and "incorrect" placement based on this document. Where a completed project...
  10. DutchGuard

    Planning [Map Repository] Riverlands

    Yes I would expect that to be the case. Tywin's host would probably fit within the walls of Harrenhal.
  11. DutchGuard

    Planning [Map Repository] Riverlands

    Dropping this here for reference: Green: Unaffected Yellow: Evidence of raids, or battles Orange: Heavy raids, castles either captured or besieged Red: Heavy damages, where Gregor, Amory, and Vargo have concentrated their raiding. Blue Line is Robb, who is camped outside Riverrun. Red Line...
  12. DutchGuard

    Completed Project Application - Isle of Faces

    That's some tricky canon to navigate, presentation of the relevant information is great. As for size, I would hesitate to make it much larger than it is now. Canon maps vary wildly on the size of the isle, with the largest showing a size similar to what we have now. Land of Ice and Fire shows an...
  13. DutchGuard

    Approved Project Application: Wickenden Redo

    It would, however, be the most direct route between Wickenden and the Eyrie, surely it would be at least semi-regularly travelled? Even if the Eyrie isn't a hub for trade, surely there would be regular visits by the nobility. At the moment, the Eyrie is completely cut off from the rest of the...
  14. DutchGuard

    Renew Builder for ExeR557

    Hey ExeR, I think you should be fine to just pick up where you left off in your probation thread. Remember that you need to have built five houses to qualify for promotion to full builder. https://forum.westeroscraft.com/threads/probation-exer557.2089/#post-13887
  15. DutchGuard

    Approved Project Application: Wickenden Redo

    With regards to the canon on the high road, here is what I've managed to find (all quotes from WoIaF: Vale): I think the implication between these two significant quotes is that the high road is the only road which connects the Vale to the rest of Westeros. That in mind, the road I am...
  16. DutchGuard

    Approved Project Application: Wickenden Redo

    Quick suggestion to create a road (or route of some sort) connecting Wickenden to the Eyrie through the mountains beyond Croneswick. Something like this: Can stop at the border but just thinking of a future Eyrie lands update when we can connect it. Edit: Presumably this is either an...
  17. DutchGuard

    Dornish Marches Terra

    I fully support this.
  18. DutchGuard

    Abandoned Ruddy Hall on Storrold’s Point Project Application

    Could you provide an image of the proposed project boundaries? Especially with regards to a partial haunted forest revamp, it will be helpful to know in future where one part begins and another ends.
  19. DutchGuard

    Should the overlay pack (or parts of it) become official?

    I personally have no issue with making the overlay official. I struggle to see the differences in the images above, most likely because my brain is better at visualising form and not as good at seeing colour (which is why gradients are still largely a foreign country to me). Ultimately it makes...
  20. DutchGuard

    Wiki Wiki Submission for Rousemont upon Mander

    Edit the OP and let me know when you are happy. I have already corrected a few minor spelling and formatting issues.