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  1. DutchGuard

    Better Foliage causing crashes and how to fix

    This is a great suggestion, thank you! geeberry can take a look at updating the guide.
  2. DutchGuard

    Completed Project Application: House Amber by EverlastEvil

    Sorry Ever, I'm afraid you still need one more.
  3. DutchGuard

    Can't login in the launcher

    Take a look at our support forum to post more details about your issue https://forum.westeroscraft.com/threads/electron-launcher-tech-support-read-before-you-post.1511/
  4. DutchGuard

    Approved Immersion build - Wheelhouse ruin

    Any updates scribble ? Ric do you know what's happening with this as it's quite close to whhospital?
  5. DutchGuard

    Approved Immersion Build: The Barkwood

    Any updates Knight_Krawler ?
  6. DutchGuard

    Westeroscraft Launcher requirements

    Hey Azulejo! That's great news, it would be good to see you around in-game. To be honest, you can't really go wrong providing you are buying a new-ish laptop that isn't a chromebook. They should all be able to handle Minecraft. And yes, if you can run Vanilla MC, WesterosCraft should not be a...
  7. DutchGuard

    Where on the timeline is our server? (3/3/299 AC)

    Thank you for your comments Aeks. I want this date clarification to be a creative starting point for future builds, not to hold anyone back. If ever someone wanted to add a time-sensitive feature to a build which didn't work with the date of 3/3/299, let's say, the Battle of the Blackwater, they...
  8. DutchGuard

    Help out with a Timelapse!

    There are no plans currently, but if any project leaders feel strongly about doing a reverse timelapse on their project, get in touch with fluboss to see if he's interested.
  9. DutchGuard

    Terra Project - Field of Fire

    Ah yes! My bad I misread the comment. Agree that adding depth to the scarring could be interesting. Might they collect rainwater as well then?
  10. DutchGuard

    Terra Project - Field of Fire

    Just a reminder that the Goldroad goes right through the indicated area. The battlefield likely predates the existience of the Goldroad as a major trade route, as KL had not been founded yet. There might be some interesting ways the development of the road might interact with the battle...
  11. DutchGuard

    Can't login in the launcher

    Hi ProbablyJord_ , as you may have already heard, the only way around this at the moment is by building the client manually. Please follow the guide here: https://westeroscraft.com/wiki/guides/manually-building-the-westeroscraft-custom-client
  12. DutchGuard

    Completed Project Application- House Langward- Sappertsc

    Scub is referring to this map, by Emote, which specifies Langward as having both close-studding and whitewashed timber framing. This is a unique position to be in so I would make full use of it. I would like to see tests using these blocks.
  13. DutchGuard

    Approved Western gift "continuation project" by Johan

    Great work putting these plans together Johan! More initiatives like this across Westeros will need to become more common as areas become more and more developed. My hope is that borders drawn on the dynmap can help us spot the gaps. Make sure you also connect these different areas by road where...
  14. DutchGuard

    Where on the timeline is our server? (3/3/299 AC)

    Weekly bump just in case anyone missed this ^
  15. DutchGuard

    Approved Mance's Camp - A Farewell Project to Otty's Sanity

    This looks great! Glad you're still slowly but surely chipping away at this behemoth of a project. I was wondering about the map you and Aeks have been using to divide BtW between the various clans. Would it be helpful if I added borders to the DynMap according to that map, or is it still very...
  16. DutchGuard

    Westeroscraft Texture Pack Megathread

    I have a quick suggestion for the next update, can we please remove the CTM from the "X" timber frame blocks, as this structurally makes no sense. See the famous timber framed buildings in Rouen, all the "X"'s are framed. Likewise, could we have an "empty" and close-studded frame without any...
  17. DutchGuard

    Approved Orme Redo Appeal

    Thank you for your reply Shy, using the colours would be good in future, but I think assigning each build a colour ahead of time might be too prescriptive. Therefore I think it is still prudent to have a discussion of the abandoned project in question (like we are having now) to determine the...
  18. DutchGuard

    Approved Orme Redo Appeal

    Shy, in your appeal document (which is very nicely done btw) you say: This sounds like a foster or an update to me, so I would go ahead and apply for the project as a foster or update, rather than a redo, which I think is what Luk is advocating for. Just for clarity, here is what I think each...
  19. DutchGuard

    Project Application: Tumbleton

    Quick suggestion on the back of Cash's proposed FoF terra project; it would be nice to see the forest north of Tumbleton instead be a plains area. The southern forest makes sense, as a natural extension of the Kingswood and transition from the forests of Orme and Rousemont, but the region...
  20. DutchGuard

    Terra Project - Field of Fire

    With regards to who controls the land, I have currently included it as part of House Roxton's holdings, but only because the neighbouring houses were already quite large. I don't think it really matters in any case. I also think the fields should extend into the northeast corner of these lands...