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  1. DutchGuard

    Block Change Request: Riverlands Pink Stone Blocks

    As a quick test, I think the way forward might be to find something with a tone on the other side of our current "dun" colour. Here is a test using a section of MP wall, original on the left, palette swap with dun blocks and our current pink blocks on the right. Just an idea. I've tried...
  2. DutchGuard

    Block Change Request: Riverlands Pink Stone Blocks

    I think part of the issue is that our current dun set of bricks is actually quite pink, and not very dun coloured. To then try and make a pink set which doesn't look very similar to our dun set is quite difficult. Here is Duskendale's walls for comparison with real red sandstone walls. The...
  3. DutchGuard

    Block Change Request: Riverlands Pink Stone Blocks

    Tham's textures, for reference. Retextured doku patterns:
  4. DutchGuard

    Block Change Request: Riverlands Pink Stone Blocks

    Request: Riverlands Pink Stone Blocks Request Type: Unique Addition (specific to a build, region, or culture) Describe the use of this block in said build, region, or culture. How is it unique? To the best of your knowledge how could it be used in a different context? The Riverlands has at...
  5. DutchGuard

    Under Review Project Application: House Chambers

    Hey Nico, Could you possibly include a map showing roughly what you might think the "path of destruction" through the area would be? That way you can show us what areas would be damaged. I'd like to also add this as a requirement for any central Riverlands project just so we can have some...
  6. DutchGuard

    Agricultural Buildings Guide

    Came across this today, might be of interest to those of your working on agricultural estates. Also has a list of building typologies which might be useful if anyone is scratching their head thinking what other farm buildings might be on a farm...
  7. DutchGuard

    Approved Project Application: House Cobb by InvertedWinger and JJLyric

    Bump for a second mod approval? And just to confirm that Luk is happy with the changes.
  8. DutchGuard

    OT Teams - Introduction APPLICATIONS OPEN

    Full Ingame Name: DutchGuard Ingame Nick Name: Dutch WesterosCraft Builder since (estimated): oof Projects Led: Some old ones, Harrenhal, Gulltown, nothing in recent years. Minis Led: None. Trello Account: Dutch Guard Team applied for: Defenses Have you read the OT Document? Yep!
  9. DutchGuard

    Thamus' Texture Treasure Trove

    Any updates on the pink stone situation Emoticone11 ? I have to say I really like Tham's attempts, and wouldn't mind some tests to see if we could replace all our existing stone doku textures with Tham's textures.
  10. DutchGuard

    Under Review Project Application: House Chambers

    A few extra notes on the level of destruction for this area: I'm using dates from this spreadsheet. - On 1/28/299 Tywin sends Amory, Gregor, and Vargo off with 300 cavalry. - A month later on 2/28/299 The God's Eye town (with Arya in it) is destroyed by Amory Lorch and his band of raiders...
  11. DutchGuard

    Abandoned House Bullock by Pept1c

    Yes, I suppose so. Though at this point it's against the Lannisters best interest to attack the crownlands as it essentially allied territory. That said, it is recalled later in FfC Ch. 27, Jaime III: So it's clear at least Amory doesn't care much for regional loyalties.
  12. DutchGuard

    Abandoned House Bullock by Pept1c

    Agreed, at this point in the timeline the "wolves" are all still assembled under Robb at Riverrun and aren't as hostile as they would later become, whereas Amory and Gregor are destructive from day one.
  13. DutchGuard

    Block Change Request: Roadmarkers

    Here is a link to the thread where we first discussed these, for future reference.
  14. DutchGuard

    FrorexPLUS Builder Application

    Hello FrorexPLUS, thank you for applying. I am sure English is not your first language, which is not an issue, but you do need to be able to understand the builder application guidelines. There are a few things you have missed in your application. Please do check the guidelines again and read...
  15. DutchGuard

    Approved Project Application: House Cobb by InvertedWinger and JJLyric

    This is the Cob house Aeks is talking about. Not that it's any good as inspiration. Here's a better one: That said, the name of the house is Cobb, not Cob. Cobb has its own historic meaning, which is defined in the project application. I think we could certainly have a sub-regional area that...
  16. DutchGuard

    Planning [Map Repository] Reach and Stormlands

    Not sure how I missed this before, but the Fawnton project is entirely too far West. Fawnton is marked below with the yellow "F". I propose to move it to the area across the Stormlands border to the east. The new position puts it nicely in line with Felwood and Grandview, who are mentioned as...
  17. DutchGuard

    Approved Project Application: House Cobb by InvertedWinger and JJLyric

    To be clear on the Fawnton minis in question: It is up to the approving mods as to how these are dealt with, but they are quite far away from Fawnton proper, and not even connected directly by road. I personally don't see much reason to keep these as is for reasons which should be self...
  18. DutchGuard

    New Rules regarding builds & plots

    Pep out here building 0.57 of a house...
  19. DutchGuard

    The Neck Re-Terraform

    The GWW project encompasses all the crannogmen houses, so there should be a rather large number of minis as part of the project. It might even be considered a megabuild of sorts. Moat Cailin is distinct (in both style and biome) and distant enough from GWW to qualify as a standalone project but...
  20. DutchGuard

    The Neck Re-Terraform

    Looking at how carci has been mapping out the water so far, it appears that the Kingsroad manages to stay on land for most of its route through the Neck, with a few short crossings to the north, which could be traversed with short wooden (or stone?) bridges. Worked on a larger scale test on my...