I just want to point out that I'm still really hesitant to add new "general" blocks (general is defined as blocks where the context of use covers the entire map, which is the case even for the subset of "just rich houses"). I know I added some much appreciated new things in the recent update, but there's always a measured consideration of whether a block will actually outdate a lot of things, or whether it's a non-noticable but practical update (for instance, the full blocks with half door texture aren't actually cosmetic improvements themselves, but they allow for more possible designs for things), or a perfect substitute for existing blocks (i.e. many people will still prefer to use the old block, so you aren't able to make a hard division between "old" and "new" on the basis of that block alone). So please just keep that in mind when making new block suggestions.
Regarding white grapes: This is reasonably region/build specific, since iirc white grapes only make sense realistically/canonistically in the south near the Arbor.
Regarding the carpet: The concerns I mentioned above apply here. However, when I port that vanilla red "myrish" carpet (the one on activator rail) to a custom block, I could update the texture with the new one Cash provided, so that older builds are still consistent. I don't think that would mess anything up? I know the red carpet is used in tailors, where the change would still look fine, but have people used the activator-rail-carpet for anything else?
Also
@CashBanks , you'll have to make the textures in the full 48-tile CTM format. Do you know how that works? I can get you a template when I get back home if you need.