Most of the suggestions are already on Asana (external list), but I'll quote the most recent posts in the thread here:
@14501145 said:I know this has been said before, but the fact that most of the arrow slits have a whole for a small cannon or basically any other late-medieval/early modern-age firearm bites me alot. (and it goes against the cannon of westeros aswell) So id like to ask if this issue could be brought up once more
@5604915 said:There is only so much you can do about that _Simbaa. If you consider the images in this article you will notice that we're in a bit of conundrum, since arrowslits are actually assymetrical: narrow towards the outside and wide towards the inside. We don't have the luxury to make blocks with that behaviour, at least not with the current coding manpower. So what we have in the world represents a compromise between this asymmetry and usability. I am not sure if you've tried shooting an arrow through our current arrow slits, but it's hard enough as it is.
I agree however, that if we could find a block-centric solution to the issue I'd be in favour of having them changed to a more realistic depiction. I am bothered beyond belief by the fact that our arrowslits allow to look through them sideways when they are integrated in a row for example of 3 right next to each other. That always breaks my immersion.
@14501145 said:I understand your concern but why not do it in the similar fashion of the ornate brick arrow slit? That one is slimmer that the stone window one and the slab arrow slit?
@13523891 said:On this topic, is there any way we can have the White harbour/ornate brick arrow slit shape in reach stone? We only have the traditional one which becomes a cross after 3 blocks tall. The WH one is a really nice shape and would be super helpful for the reach! Thanks <3
@13438135 said:Do you mean the Stone Slab Arrow Slit? The lighter version of the Stone Brick Window? I personally think that doesn't clash too badly with Light Reach Stone / Light Stone; if anything; I think the slight contrast / texture difference adds some spicy variation.
@13523891 said:I think that's the one yeah. It's the arrow slit used a lot in WH. I've tried to use it with my reach tests and it's coming out looking a bit weird. I just enjoy the shape of those arrow slits. The single block reach arrow slits are really tiny and don't make nice 'small windows' in the same way the others do. Perhaps if the arrow slit was added to 'Reach Pink Brick' (2071:8) it would be super useful.
@8912340 said:I would like to report a few bugs regarding block textures not changing when placed in certain biome types.
First off, when placed in the Deep Ocean biome type, the following small stone brick blocks do not change to their darker variant...
~Small Stone Brick Hopper
~Small Stone Brick Fence
~Faith Carved Small Stone Brick
~Small Stone Brick White Plaster
Also, in the Deep Ocean biome, the Red Sandstone Stairs block does not seem to change to it's new texture. It reverts back to the old version which is half red and half beige colored.
I'm in the process of applying for a project which is placed in a Deep Ocean biome, so the issue of the blocks not changing to their darker variant is a problem for me at the moment. If this could be fixed, I would be very appreciative. Thanks!
@13920764 said:could we rename "peas" aka netherwart to "pease" i know it's a little weird, but, it is the way they are called in the books plus, who would eat pea's porridge when you can have pease porridge!?
@10384516 said:while were on that, the peas block is super neon green, looks crazy not real
@13920764 said:Really? It doesn't do that for me I want irradiated pease!
@13438135 said:I noticed earlier that the tool blocks (wedged pickaxes, axes etc) were way to fancy. What sort of medieval miner wraps their pickaxe handle in red silk and then decorates it with gold? On the other end of the spectrum, the axe and shovel look a bit too makeshift; medieval tools would not normally have been held together by rope, more of a bronze/iron age sort of thing. I've made some new textures for these blocks which should better tie in with our "simple and realistic" theme on the server.
(I can send the textures if these would be used)